Xbox Series X News Category - Siliconera The secret level in the world of video game news. Fri, 11 Jul 2025 13:50:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Xbox Series X News Category - Siliconera 32 32 163913089 New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased https://www.siliconera.com/new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased/?utm_source=rss&utm_medium=rss&utm_campaign=new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased https://www.siliconera.com/new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased/#respond Fri, 11 Jul 2025 15:00:00 +0000 https://www.siliconera.com/?p=1097019 New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased

Good Smile Company announced and shared updates on seven Honkai: Star Rail Nendoroids and two Zenless Zone Zero figures. In the case of the Zenless Zone Zero characters, both are in the unpainted prototype phase. Progress on the Honkai: Star Rail Nendoroids is more mixed and includes both older characters and members of the Chrysos Heirs.  

Both of the Zenless Zone Zero Nendoroids are of characters who are part of factions tied to government organizations. Hoshimi Miyabi is a Hollow Special Operations member who is part of Section 6. She’ll come with her weapon. Seth Lowell is a Criminal Investigation Special Response Team Member, and his figure will come with his shield.  

Here’s how both of those look so far:

In the case of the seven Honkai: Star Rail Nendoroids, only four unpainted prototypes appeared. The only older character in the bunch is Kafka. The Herta, the five-star version of Herta, Hyacinthia (Hyacine), and Phainon are the others. The Herta, Hyacine, and Phainon are all shown with their respective weapons, and Hyacine will also include her Memosprite Little Ica. 

The initial prototype photos for all four appeared:

Some of the Honkai: Star Rail Chrysos Heirs figures are so early in development that there are no pieces of concept art or prototypes yet. These are Anaxagoras (Anaxa), Castorice, and Mydeimos (Mydei).

This comes after pre-orders for other HoYoVerse series characters appeared. Earlier in July 2025, Good Smile Company started selling the Koleda Belobog and Grace Howard Pop Up Parade SP figures and a Harumasa Asaba Nendoroid. 

Honkai: Star Rail is available for the PS5, PC, and mobile devices. Zenless Zone Zero is out on the PS5, Xbox Series X, PC, and mobile devices.

The post New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased appeared first on Siliconera.

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New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased

Good Smile Company announced and shared updates on seven Honkai: Star Rail Nendoroids and two Zenless Zone Zero figures. In the case of the Zenless Zone Zero characters, both are in the unpainted prototype phase. Progress on the Honkai: Star Rail Nendoroids is more mixed and includes both older characters and members of the Chrysos Heirs.  

Both of the Zenless Zone Zero Nendoroids are of characters who are part of factions tied to government organizations. Hoshimi Miyabi is a Hollow Special Operations member who is part of Section 6. She’ll come with her weapon. Seth Lowell is a Criminal Investigation Special Response Team Member, and his figure will come with his shield.  

Here’s how both of those look so far:

In the case of the seven Honkai: Star Rail Nendoroids, only four unpainted prototypes appeared. The only older character in the bunch is Kafka. The Herta, the five-star version of Herta, Hyacinthia (Hyacine), and Phainon are the others. The Herta, Hyacine, and Phainon are all shown with their respective weapons, and Hyacine will also include her Memosprite Little Ica. 

The initial prototype photos for all four appeared:

Some of the Honkai: Star Rail Chrysos Heirs figures are so early in development that there are no pieces of concept art or prototypes yet. These are Anaxagoras (Anaxa), Castorice, and Mydeimos (Mydei).

This comes after pre-orders for other HoYoVerse series characters appeared. Earlier in July 2025, Good Smile Company started selling the Koleda Belobog and Grace Howard Pop Up Parade SP figures and a Harumasa Asaba Nendoroid. 

Honkai: Star Rail is available for the PS5, PC, and mobile devices. Zenless Zone Zero is out on the PS5, Xbox Series X, PC, and mobile devices.

The post New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased appeared first on Siliconera.

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Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive https://www.siliconera.com/preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive/?utm_source=rss&utm_medium=rss&utm_campaign=preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive https://www.siliconera.com/preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive/#respond Fri, 11 Jul 2025 13:00:00 +0000 https://www.siliconera.com/?p=1096756 Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive

If you’ve ever played one of Bandai Namco’s Dragon Ball games, you know the company consistently supports them. Dragon Ball Xenoverse 2 came out almost 10 years ago. It got an add-on based on the Dragon Ball Daima new spin-off anime back in May 2025 and Future Saga updates in 2024. It’s totally plausible and even expected for Dragon Ball Z: Kakarot to get its own Daima DLC five years after that installment’s debut and, after some initial time spent with it, it seems 

For those familiar with Dragon Ball Daima, I feel like the add-on starts off by quickly getting us introduced to the spin-off’s new characters and shuttled off to the Demon Realm where the story takes place. If you didn’t watch that show, it’s pretty good at quickly and concisely getting you started. As a quick summary, new Supreme Demon King Gomah got the Dragon Balls. He wished Goku and his allies would become kids. He took Earth’s Guardian Dende. The bad news for Gomah is that Goku was still super powerful as a kid. He and Supreme Kai Shin (also turned into a child) end up going into the Demon Realm with new allies Panzy (was a child even before the wish) and Glorio (the only “adult”) to save Dende and show Gomah what for. 

https://www.youtube.com/watch?v=qRJpvZLUp2A

I really appreciated how quickly things get going. Which is a necessity here, since the whole point of the add-on is to get access to this new space, its original quests and characters, and the adventure tied to it. I experienced only the first parts. It’s a pretty solid introduction to this new story. I think that will bode especially well for newcomers, since the banter between existing characters like Goku and Shin works well, and this add-on maintains the same relationship I enjoyed between him and Glorio and Panzy for the parts I went through. I don’t feel like someone new to this story would feel left out. 

There are also marked design decisions present to make the Daima Demon Realm feel different than other places we’ve been in Dragon Ball Z: Kakarot. CyberConnect 2 made it look different, naturally. We’re also forced to explore it all on foot. This makes it feel like a more traditional type of open-world experience, and I also felt it encouraged me to do a little more exploring and investigating since I couldn’t just fly up and check out everything from above. Also, seeing his crew around him, running alongside as you explore areas, is just a nice touch and makes it feel a bit more like the newest anime.

This decision also changes combat. Since this is a child version of Goku, our moveset is a bit different. He’s still going to use ki, but I appreciated the enhanced focus on using his Power Pole. It genuinely reminded me of watching the original Dragon Ball anime after school as a kid. The inability to fly comes up in fights as well. This means different types of evasive maneuvers or pursual tactics need to be employed to dodge or get in close for attacks. 

The first part of the Dragon Ball Z: Kakarot Daima DLC seems like it could be a really worthwhile adventure. The brief segment I sampled seemed surprisingly large. It added a new type of gameplay experience that remained true to the source material. It could also serve as a good introduction to that storyline for folks who didn’t catch the series yet. I’m excited to see more. Especially since CyberConnect 2 made sure we get introduced to and comfortable with the new world so swiftly.

Dragon Ball Z: Kakarot is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the first part of the Daima DLC debuts on July 17, 2025. The second part of the add-on’s story will arrive in 2026. The Dragon Ball Daima anime is streaming on Crunchyroll.

The post Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive appeared first on Siliconera.

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Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive

If you’ve ever played one of Bandai Namco’s Dragon Ball games, you know the company consistently supports them. Dragon Ball Xenoverse 2 came out almost 10 years ago. It got an add-on based on the Dragon Ball Daima new spin-off anime back in May 2025 and Future Saga updates in 2024. It’s totally plausible and even expected for Dragon Ball Z: Kakarot to get its own Daima DLC five years after that installment’s debut and, after some initial time spent with it, it seems 

For those familiar with Dragon Ball Daima, I feel like the add-on starts off by quickly getting us introduced to the spin-off’s new characters and shuttled off to the Demon Realm where the story takes place. If you didn’t watch that show, it’s pretty good at quickly and concisely getting you started. As a quick summary, new Supreme Demon King Gomah got the Dragon Balls. He wished Goku and his allies would become kids. He took Earth’s Guardian Dende. The bad news for Gomah is that Goku was still super powerful as a kid. He and Supreme Kai Shin (also turned into a child) end up going into the Demon Realm with new allies Panzy (was a child even before the wish) and Glorio (the only “adult”) to save Dende and show Gomah what for. 

https://www.youtube.com/watch?v=qRJpvZLUp2A

I really appreciated how quickly things get going. Which is a necessity here, since the whole point of the add-on is to get access to this new space, its original quests and characters, and the adventure tied to it. I experienced only the first parts. It’s a pretty solid introduction to this new story. I think that will bode especially well for newcomers, since the banter between existing characters like Goku and Shin works well, and this add-on maintains the same relationship I enjoyed between him and Glorio and Panzy for the parts I went through. I don’t feel like someone new to this story would feel left out. 

There are also marked design decisions present to make the Daima Demon Realm feel different than other places we’ve been in Dragon Ball Z: Kakarot. CyberConnect 2 made it look different, naturally. We’re also forced to explore it all on foot. This makes it feel like a more traditional type of open-world experience, and I also felt it encouraged me to do a little more exploring and investigating since I couldn’t just fly up and check out everything from above. Also, seeing his crew around him, running alongside as you explore areas, is just a nice touch and makes it feel a bit more like the newest anime.

This decision also changes combat. Since this is a child version of Goku, our moveset is a bit different. He’s still going to use ki, but I appreciated the enhanced focus on using his Power Pole. It genuinely reminded me of watching the original Dragon Ball anime after school as a kid. The inability to fly comes up in fights as well. This means different types of evasive maneuvers or pursual tactics need to be employed to dodge or get in close for attacks. 

The first part of the Dragon Ball Z: Kakarot Daima DLC seems like it could be a really worthwhile adventure. The brief segment I sampled seemed surprisingly large. It added a new type of gameplay experience that remained true to the source material. It could also serve as a good introduction to that storyline for folks who didn’t catch the series yet. I’m excited to see more. Especially since CyberConnect 2 made sure we get introduced to and comfortable with the new world so swiftly.

Dragon Ball Z: Kakarot is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the first part of the Daima DLC debuts on July 17, 2025. The second part of the add-on’s story will arrive in 2026. The Dragon Ball Daima anime is streaming on Crunchyroll.

The post Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive appeared first on Siliconera.

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More Zenless Zone Zero Nendoroid and Figures Appear https://www.siliconera.com/more-zenless-zone-zero-nendoroid-and-figures-appear/?utm_source=rss&utm_medium=rss&utm_campaign=more-zenless-zone-zero-nendoroid-and-figures-appear https://www.siliconera.com/more-zenless-zone-zero-nendoroid-and-figures-appear/#respond Thu, 10 Jul 2025 21:00:00 +0000 https://www.siliconera.com/?p=1096941 More Zenless Zone Zero Nendoroid and Figures Debut in 2026

Good Smile Company announced three new Zenless Zone Zero figures, with one being a Harumasa Asaba Nendoroid and the other being Pop Up Parade SP ones of Koleda Belobog and Grace Howard. All three are expected to ship in May 2026 in Japan and Q4 2026 in the US. Asaba costs ¥7,700/$60.99, while Koleda and Grace are ¥8,800/$57.99

Both the Koleda and Grace Zenless Zone Zero figures are part of the more expensive Pop Up Parade SP line, which means they are a little more detailed than typical ones. It also means their heights are accurately rendered. So Koleda will be just about six and a half inches tall (165mm), while Grace is almost eight inches (200mm). There are no additional parts or posing options. 

Here’s how they look:

Since Asaba is a Nendoroid, there will be a number of additional accessories and options. He comes with one face that shows him smiling, one in which he looks exhausted, and a third in which he’s desperately in need of his medicine after over-exerting himself and Hollow exposure. He comes with his bow, an arrow, and a quiver as accessories. You can also pose him holding a cup of coffee or a vial of medicine. As a bonus, orders from Good Smile Company come with a bottle of medicine and another hand part to hold it.

This is how he looks:

Some of the past Nendoroid figures of Zenless Zone Zero characters included Belle, Wise, and Von Lycaon. 

The Zenless Zone Zero Harumasa Asaba Nendoroid and Koleda Belobog and Grace Howard Pop Up Parade SP figures will launch in Japan in May 2026 and the US in Q4 2026. The game is available on the PS5, Xbox Series X, PC, and mobile devices. 

The post More Zenless Zone Zero Nendoroid and Figures Appear appeared first on Siliconera.

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More Zenless Zone Zero Nendoroid and Figures Debut in 2026

Good Smile Company announced three new Zenless Zone Zero figures, with one being a Harumasa Asaba Nendoroid and the other being Pop Up Parade SP ones of Koleda Belobog and Grace Howard. All three are expected to ship in May 2026 in Japan and Q4 2026 in the US. Asaba costs ¥7,700/$60.99, while Koleda and Grace are ¥8,800/$57.99

Both the Koleda and Grace Zenless Zone Zero figures are part of the more expensive Pop Up Parade SP line, which means they are a little more detailed than typical ones. It also means their heights are accurately rendered. So Koleda will be just about six and a half inches tall (165mm), while Grace is almost eight inches (200mm). There are no additional parts or posing options. 

Here’s how they look:

Since Asaba is a Nendoroid, there will be a number of additional accessories and options. He comes with one face that shows him smiling, one in which he looks exhausted, and a third in which he’s desperately in need of his medicine after over-exerting himself and Hollow exposure. He comes with his bow, an arrow, and a quiver as accessories. You can also pose him holding a cup of coffee or a vial of medicine. As a bonus, orders from Good Smile Company come with a bottle of medicine and another hand part to hold it.

This is how he looks:

Some of the past Nendoroid figures of Zenless Zone Zero characters included Belle, Wise, and Von Lycaon. 

The Zenless Zone Zero Harumasa Asaba Nendoroid and Koleda Belobog and Grace Howard Pop Up Parade SP figures will launch in Japan in May 2026 and the US in Q4 2026. The game is available on the PS5, Xbox Series X, PC, and mobile devices. 

The post More Zenless Zone Zero Nendoroid and Figures Appear appeared first on Siliconera.

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New Genshin Impact Character Shares Voice Actor With Venti https://www.siliconera.com/new-genshin-impact-character-shares-voice-actor-with-venti/?utm_source=rss&utm_medium=rss&utm_campaign=new-genshin-impact-character-shares-voice-actor-with-venti https://www.siliconera.com/new-genshin-impact-character-shares-voice-actor-with-venti/#respond Thu, 10 Jul 2025 17:00:00 +0000 https://www.siliconera.com/?p=1096902 New Genshin Impact Character Shares Voice Actor With Venti voice actress istaroth genshin impact

HoYoVerse shared a trailer for Genshin Impact that revealed Ruler of Time Istaroth, one of the Four Shades of the Heavenly Principles, shares the same voice actors as existing character Venti in every language. While the company didn’t officially announce that, it did share the character’s performer in the Chinese, English, Japanese, and Korean trailers, which confirmed it.

Editor’s Note: If you haven’t been keeping up with Genshin Impact, the Teyvat Chapter Interlude Teaser trailer will include spoilers for the story.

Here’s the English version of the “Teyvat Chapter Interlude Teaser: The Gods' Limits” Genshin Impact video, which features Venti voice actress Erika Harlacher also acting as the actor for Ruler of Time Istaroth. 

https://www.youtube.com/watch?v=jvXVmvW8ZQw

To compare, here’s the English “Venti: A Bard’s Business” trailer that also shows Harlacher as his voice actor in Genshin Impact

https://www.youtube.com/watch?v=TSsWsCdiiPI

Here’s the full list of voice actors who act as the performer for Venti and the voice actress for Istaroth in Genshin Impact

  • Chinese: Miaojiang
  • English: Erika Harlacher
  • Japanese: Ayumu Murase
  • Korean: Yoo-jung Jung

Venti is the Anemo Archon in Genshin Impact and the first Archon we meet in the game. However, when we do, he’s actually disguised himself as a bard, so nobody in the country knows he’s really their Archon Barbatos. He makes his home in Mondstadt, and the first Archon Quests deal with helping him save the dragon Dvalin. However, we also know that even before he became the Barbatos or Venti, he was an elemental spirit. 

As for Istaroth, we don’t know much about her in Genshin Impact yet. She’s a Heavenly Principles Four Shades who also goes by lots of names. The video referred to her as Ruler of Time, but in-game she’s also been referred to as Undying Wind. 

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the next update will arrive on July 30, 2025.

The post New Genshin Impact Character Shares Voice Actor With Venti appeared first on Siliconera.

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New Genshin Impact Character Shares Voice Actor With Venti voice actress istaroth genshin impact

HoYoVerse shared a trailer for Genshin Impact that revealed Ruler of Time Istaroth, one of the Four Shades of the Heavenly Principles, shares the same voice actors as existing character Venti in every language. While the company didn’t officially announce that, it did share the character’s performer in the Chinese, English, Japanese, and Korean trailers, which confirmed it.

Editor’s Note: If you haven’t been keeping up with Genshin Impact, the Teyvat Chapter Interlude Teaser trailer will include spoilers for the story.

Here’s the English version of the “Teyvat Chapter Interlude Teaser: The Gods' Limits” Genshin Impact video, which features Venti voice actress Erika Harlacher also acting as the actor for Ruler of Time Istaroth. 

https://www.youtube.com/watch?v=jvXVmvW8ZQw

To compare, here’s the English “Venti: A Bard’s Business” trailer that also shows Harlacher as his voice actor in Genshin Impact

https://www.youtube.com/watch?v=TSsWsCdiiPI

Here’s the full list of voice actors who act as the performer for Venti and the voice actress for Istaroth in Genshin Impact

  • Chinese: Miaojiang
  • English: Erika Harlacher
  • Japanese: Ayumu Murase
  • Korean: Yoo-jung Jung

Venti is the Anemo Archon in Genshin Impact and the first Archon we meet in the game. However, when we do, he’s actually disguised himself as a bard, so nobody in the country knows he’s really their Archon Barbatos. He makes his home in Mondstadt, and the first Archon Quests deal with helping him save the dragon Dvalin. However, we also know that even before he became the Barbatos or Venti, he was an elemental spirit. 

As for Istaroth, we don’t know much about her in Genshin Impact yet. She’s a Heavenly Principles Four Shades who also goes by lots of names. The video referred to her as Ruler of Time, but in-game she’s also been referred to as Undying Wind. 

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the next update will arrive on July 30, 2025.

The post New Genshin Impact Character Shares Voice Actor With Venti appeared first on Siliconera.

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Dragon Ball: Sparking Zero Ranked Matches Will Return https://www.siliconera.com/dragon-ball-sparking-zero-ranked-matches-will-return/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-sparking-zero-ranked-matches-will-return https://www.siliconera.com/dragon-ball-sparking-zero-ranked-matches-will-return/#respond Wed, 09 Jul 2025 20:00:00 +0000 https://www.siliconera.com/?p=1096850 Dragon Ball: Sparking Zero Ranked Matches Will Return

Back on July 1, 2025, Bandai Namco announced Dragon Ball: Sparking Zero Ranked Matches bugs were causing three issues and Spike Chunsoft would start maintenance to repair them. Now the company announced on social media that the mode will return on July 10, 2025. All three problems will be completely fixed after maintenance that day, though there will be a three hour period during which all online interactions will be unavailable before that. 

The three issues that appeared at the outset of July 2025 affected Dragon Ball: Sparking Zero Ranked Matches in such a way that people were being unfairly ranked or awarded. For example, even if someone lost, they wouldn’t see their win streak bonus end. Your streak from Season 0 would still affect the current season and folks’ positions. Also, if you ended up demoted after Season 0, you ended up in D5 regardless of your performance during that season. All three of these issues will be resolved after the update.

This also means Bandai Namco and Spike Chunsoft are starting the Dragon Ball: Sparking Zero Season 1 from scratch again. If you took part when the issues affecting ranking and performance happened, you’ll find any progress made during Season 1 wipde out and back at the start.

Before this issue came up, another major addition appeared in Dragon Ball: Sparking Zero. Bandai Namco added Shallot DLC to the game. The Dragon Ball Legends character appeared alone, outside of any of the larger packs. 

Dragon Ball: Sparking Zero is available worldwide on PlayStation 5, Xbox Series X, and PC via Steam, and Ranked Matches will return on July 10, 2025.

The post Dragon Ball: Sparking Zero Ranked Matches Will Return appeared first on Siliconera.

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Dragon Ball: Sparking Zero Ranked Matches Will Return

Back on July 1, 2025, Bandai Namco announced Dragon Ball: Sparking Zero Ranked Matches bugs were causing three issues and Spike Chunsoft would start maintenance to repair them. Now the company announced on social media that the mode will return on July 10, 2025. All three problems will be completely fixed after maintenance that day, though there will be a three hour period during which all online interactions will be unavailable before that. 

The three issues that appeared at the outset of July 2025 affected Dragon Ball: Sparking Zero Ranked Matches in such a way that people were being unfairly ranked or awarded. For example, even if someone lost, they wouldn’t see their win streak bonus end. Your streak from Season 0 would still affect the current season and folks’ positions. Also, if you ended up demoted after Season 0, you ended up in D5 regardless of your performance during that season. All three of these issues will be resolved after the update.

This also means Bandai Namco and Spike Chunsoft are starting the Dragon Ball: Sparking Zero Season 1 from scratch again. If you took part when the issues affecting ranking and performance happened, you’ll find any progress made during Season 1 wipde out and back at the start.

Before this issue came up, another major addition appeared in Dragon Ball: Sparking Zero. Bandai Namco added Shallot DLC to the game. The Dragon Ball Legends character appeared alone, outside of any of the larger packs. 

Dragon Ball: Sparking Zero is available worldwide on PlayStation 5, Xbox Series X, and PC via Steam, and Ranked Matches will return on July 10, 2025.

The post Dragon Ball: Sparking Zero Ranked Matches Will Return appeared first on Siliconera.

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Palworld PS5 Data Loss Fix May Mean Deleting Save Files https://www.siliconera.com/palworld-ps5-data-loss-fix-may-mean-deleting-save-files/?utm_source=rss&utm_medium=rss&utm_campaign=palworld-ps5-data-loss-fix-may-mean-deleting-save-files https://www.siliconera.com/palworld-ps5-data-loss-fix-may-mean-deleting-save-files/#respond Wed, 09 Jul 2025 19:00:00 +0000 https://www.siliconera.com/?p=1096847 Palworld PS5 Data Loss Fix Means Deleting Save Files

PS5 Palworld players started reporting a data loss bug and, while Pocketpair identified the problem and a fix, people who experienced the CE-100022-5 and CE-100096-6 errors will need to delete all save files due to corruption. An official fix that should keep this problem from happening going forward will release worldwide on July 10, 2025. 

Pocketpair went into the cause of the issue in a social media announcement. The CE-100022-5 and CE-100096-6 errors would come up due to a bug caused by too many Palworld PS5 save files. It cited that causing a console system error. As a result, any kind of saves made when that would come up could be corrupted or lost. If someone didn’t see either of the two errors, they should be okay to continue using existing save files without issue. However, the company noted that anyone who did will have corrupted files that would need to be deleted so the problem doesn’t return. It also noted it can not help with save data repair or recovery.

It also shared the following two points from the 0.6.2 patch notes for the Palworld PS5 update that will stop the save files data loss and corruption bug. These two measures should keep instances from happening again so long as you also delete any possibly corrupted files.

• Limited the number of save data to a maximum of 10 on PS5.
• Improvements to the entire save system for stability. 
※If you have more than 11 instances of save data on your console, these will not be automatically deleted. 

The last major update to Palworld was Tides of Terraria. It added Pals and weapons from the other indie title to the game.

Palworld is available for the PS5, Xbox Series X, and PC in early access, and the data loss bug affecting PS5 save files will be fixed with the 0.6.2 patch on July 10, 2025.

The post Palworld PS5 Data Loss Fix May Mean Deleting Save Files appeared first on Siliconera.

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Palworld PS5 Data Loss Fix Means Deleting Save Files

PS5 Palworld players started reporting a data loss bug and, while Pocketpair identified the problem and a fix, people who experienced the CE-100022-5 and CE-100096-6 errors will need to delete all save files due to corruption. An official fix that should keep this problem from happening going forward will release worldwide on July 10, 2025. 

Pocketpair went into the cause of the issue in a social media announcement. The CE-100022-5 and CE-100096-6 errors would come up due to a bug caused by too many Palworld PS5 save files. It cited that causing a console system error. As a result, any kind of saves made when that would come up could be corrupted or lost. If someone didn’t see either of the two errors, they should be okay to continue using existing save files without issue. However, the company noted that anyone who did will have corrupted files that would need to be deleted so the problem doesn’t return. It also noted it can not help with save data repair or recovery.

It also shared the following two points from the 0.6.2 patch notes for the Palworld PS5 update that will stop the save files data loss and corruption bug. These two measures should keep instances from happening again so long as you also delete any possibly corrupted files.

• Limited the number of save data to a maximum of 10 on PS5.
• Improvements to the entire save system for stability. 
※If you have more than 11 instances of save data on your console, these will not be automatically deleted. 

The last major update to Palworld was Tides of Terraria. It added Pals and weapons from the other indie title to the game.

Palworld is available for the PS5, Xbox Series X, and PC in early access, and the data loss bug affecting PS5 save files will be fixed with the 0.6.2 patch on July 10, 2025.

The post Palworld PS5 Data Loss Fix May Mean Deleting Save Files appeared first on Siliconera.

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Fantasy Life i Switch 2 Physical Version Dated https://www.siliconera.com/fantasy-life-i-switch-2-physical-version-dated/?utm_source=rss&utm_medium=rss&utm_campaign=fantasy-life-i-switch-2-physical-version-dated https://www.siliconera.com/fantasy-life-i-switch-2-physical-version-dated/#respond Tue, 08 Jul 2025 23:30:38 +0000 https://www.siliconera.com/?p=1096763 fantasy life i switch 2 physical edition

The release date and price of the physical Nintendo Switch 2 version of Fantasy Life i: The Girl Who Steals Time have appeared on the official Level 5 webpage for the game. As Level 5 announced earlier this year, the physical editions are Japan exclusive, and there’s no information as of yet regarding a Western release.

The Nintendo Switch 2 version of the game will cost 7978 JPY ($54.45). It’ll come out on August 7, 2025 in Japan. Meanwhile, the Nintendo Switch and PS5 versions cost 7678 JPY ($52.40), and are already available. If you have a physical copy of the Nintendo Switch version already, you can pay 300 JPY to upgrade to the Nintendo Switch 2 edition. However, if you play the Switch 2 version on a Switch console, the graphics and such will still be the Switch version’s.

Aside from news of the physical release, Level 5 also announced Photo Mode. It’ll appear later this month. You’ll be able to customize it with poses, emote, and angles. As well, Level 5 will hold a contest to see who can take the best picture. Information on that contest, including what the “awesome prizes” are, will come out later.

Fantasy Life i: The Girl Who Steals Time is readily available on the PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Windows PC.

The post Fantasy Life i Switch 2 Physical Version Dated appeared first on Siliconera.

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fantasy life i switch 2 physical edition

The release date and price of the physical Nintendo Switch 2 version of Fantasy Life i: The Girl Who Steals Time have appeared on the official Level 5 webpage for the game. As Level 5 announced earlier this year, the physical editions are Japan exclusive, and there’s no information as of yet regarding a Western release.

The Nintendo Switch 2 version of the game will cost 7978 JPY ($54.45). It’ll come out on August 7, 2025 in Japan. Meanwhile, the Nintendo Switch and PS5 versions cost 7678 JPY ($52.40), and are already available. If you have a physical copy of the Nintendo Switch version already, you can pay 300 JPY to upgrade to the Nintendo Switch 2 edition. However, if you play the Switch 2 version on a Switch console, the graphics and such will still be the Switch version’s.

Aside from news of the physical release, Level 5 also announced Photo Mode. It’ll appear later this month. You’ll be able to customize it with poses, emote, and angles. As well, Level 5 will hold a contest to see who can take the best picture. Information on that contest, including what the “awesome prizes” are, will come out later.

Fantasy Life i: The Girl Who Steals Time is readily available on the PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Windows PC.

The post Fantasy Life i Switch 2 Physical Version Dated appeared first on Siliconera.

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Review: Islanders: New Shores Is a Big Upgrade https://www.siliconera.com/review-islanders-new-shores-is-a-big-upgrade/?utm_source=rss&utm_medium=rss&utm_campaign=review-islanders-new-shores-is-a-big-upgrade https://www.siliconera.com/review-islanders-new-shores-is-a-big-upgrade/#respond Tue, 08 Jul 2025 17:01:00 +0000 https://www.siliconera.com/?p=1096487 Review: Islanders: New Shores Is Compelling and Challenging

After playing both Islanders and Islanders: New Shores, I can’t help but think the former almost feels like a tech demo for the latter. It felt like a very pleasant strategic simulation about placing elements and buildings in situations that led to optimal point totals and moving forward. However, in almost every way Islanders: New Shores offersmore, introducing elements that make each run feel both strategic and roguelike. At the same time, the game maintains its a low-pressure, enjoyable atmosphere.

Each Islanders: New Shores run that doesn’t involve either a free play situation or loading up a past save from a traditional run to play around with it follows the same sense of progression. You come to an empty island in the ocean. You place different elements, such as resources like hops, seaweed farms, or fields and the buildings tied to them, buildings commonly associated with crafting, more religious ones like a mountain temple or a shaman, or city elements like a town center, homes, mansions, markets, and circuses. Depending on how you place them, there can be different reactions and you can earn (or lose) points. The updated UI makes it very easy to see how buildings and items affect each other, and it clearly shows the sphere of influence and point changes for each placement. To keep playing, you need to constantly fill an ever-growing circle to hit new point tiers. You also need to reach certain hallmarks to move onto new islands in each run. 

https://www.youtube.com/watch?v=obfnevRIUAQ

All of that should sound familiar, as it builds on concepts from the original Islanders, but Islanders: New Shores expands on the formula in every way. For example, there are far more buildings this time around. Some of these are more special items that might only start showing up in a run if you select them as a Boon or direction after completing an island and moving on to the next. Cliff houses are one example, as they are the standard versions of homes that can be built on vertical landmasses and ruin elements. An aviary with pigeons that continues to accumulate points between islands is another. So is a sort of pyre, with the points you get for the flame’s placement being tied to things like city structures. It makes it feel a lot more strategic, as some elements like the mountain-top temple, shaman, parks, fountains, and jewelers pretty much require you to think ahead and know “okay, this will come if I select this upgrade pack of new buildings after I get enough points to level up this island.” There are even different cosmetic options for some buildings, which is fun when you’re in the free-build mode.

Another roguelike element I love comes up as you accrue enough points to head to a new, fresh island in a run. There will be certain milestones as you wait to reach that point that allows you to choose between one of two kinds of rewards. These can grant you buffs, such as a structure will be smaller in size than usual for easier placement or won’t trigger negative points from being too close to a similar type of structure, buildings, immediate level ups, and other bonuses that make it easier to reach the level up and point milestones to progress. 

Once you do head to a new island in the same run, you also get to make another choice. You can always choose between two options, with each one offering two guaranteed changes. These tend to each offer a different type of biome for the new area and a new structure unlock. So if you want to move away from fishing and seaweed farm-based runs, you can choose one where water is replaced by lava. You can opt for the “fantasy” islands, which can offer bonuses for basically activating certain ruins. It adds more control to everything, which I love. 

And if it goes awry, it genuinely feels like it is no big deal. You can save an island in any point during your run to access in the free-build mode. (It’s also possible to start fresh there.) Free-build offers no restriction or limits dictated by points. Winning just means getting to build more, so needing to stop means you get to start fresh. 

The only downside I found is that RNG played a big part in exactly how well you might do in Islanders: New Shores. With your first two islands in a run during the campaign, you’re practically guaranteed to succeed and be able to continue on. However by the third one in pretty much every run, I noticed that the odds of failure were higher both due to higher point requirements and smaller landmasses. Granted, the more you play, the more accustomed you’ll get to these kinds of curveballs, but it might disappoint someone who played the original and was more accustomed to its gentler nature. 

Islanders: New Shores is, in every way, an improvement from the original Islanders. I found myself continually coming back to it due to the Boons, new array of buildings, and ability to select my “path” in each run. I would sometimes, instead of stepping away after a run, instead save and then immediately go into the free-play sandbox to add more to the island that tripped me up to make it look exactly how I wanted. It’s an incredibly pleasant strategy game. 

Islanders: New Shores will be available on the Switch, Xbox Series X, PS5, and PC on July 10, 2025. 

The post Review: Islanders: New Shores Is a Big Upgrade appeared first on Siliconera.

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Review: Islanders: New Shores Is Compelling and Challenging

After playing both Islanders and Islanders: New Shores, I can’t help but think the former almost feels like a tech demo for the latter. It felt like a very pleasant strategic simulation about placing elements and buildings in situations that led to optimal point totals and moving forward. However, in almost every way Islanders: New Shores offersmore, introducing elements that make each run feel both strategic and roguelike. At the same time, the game maintains its a low-pressure, enjoyable atmosphere.

Each Islanders: New Shores run that doesn’t involve either a free play situation or loading up a past save from a traditional run to play around with it follows the same sense of progression. You come to an empty island in the ocean. You place different elements, such as resources like hops, seaweed farms, or fields and the buildings tied to them, buildings commonly associated with crafting, more religious ones like a mountain temple or a shaman, or city elements like a town center, homes, mansions, markets, and circuses. Depending on how you place them, there can be different reactions and you can earn (or lose) points. The updated UI makes it very easy to see how buildings and items affect each other, and it clearly shows the sphere of influence and point changes for each placement. To keep playing, you need to constantly fill an ever-growing circle to hit new point tiers. You also need to reach certain hallmarks to move onto new islands in each run. 

https://www.youtube.com/watch?v=obfnevRIUAQ

All of that should sound familiar, as it builds on concepts from the original Islanders, but Islanders: New Shores expands on the formula in every way. For example, there are far more buildings this time around. Some of these are more special items that might only start showing up in a run if you select them as a Boon or direction after completing an island and moving on to the next. Cliff houses are one example, as they are the standard versions of homes that can be built on vertical landmasses and ruin elements. An aviary with pigeons that continues to accumulate points between islands is another. So is a sort of pyre, with the points you get for the flame’s placement being tied to things like city structures. It makes it feel a lot more strategic, as some elements like the mountain-top temple, shaman, parks, fountains, and jewelers pretty much require you to think ahead and know “okay, this will come if I select this upgrade pack of new buildings after I get enough points to level up this island.” There are even different cosmetic options for some buildings, which is fun when you’re in the free-build mode.

Another roguelike element I love comes up as you accrue enough points to head to a new, fresh island in a run. There will be certain milestones as you wait to reach that point that allows you to choose between one of two kinds of rewards. These can grant you buffs, such as a structure will be smaller in size than usual for easier placement or won’t trigger negative points from being too close to a similar type of structure, buildings, immediate level ups, and other bonuses that make it easier to reach the level up and point milestones to progress. 

Once you do head to a new island in the same run, you also get to make another choice. You can always choose between two options, with each one offering two guaranteed changes. These tend to each offer a different type of biome for the new area and a new structure unlock. So if you want to move away from fishing and seaweed farm-based runs, you can choose one where water is replaced by lava. You can opt for the “fantasy” islands, which can offer bonuses for basically activating certain ruins. It adds more control to everything, which I love. 

And if it goes awry, it genuinely feels like it is no big deal. You can save an island in any point during your run to access in the free-build mode. (It’s also possible to start fresh there.) Free-build offers no restriction or limits dictated by points. Winning just means getting to build more, so needing to stop means you get to start fresh. 

The only downside I found is that RNG played a big part in exactly how well you might do in Islanders: New Shores. With your first two islands in a run during the campaign, you’re practically guaranteed to succeed and be able to continue on. However by the third one in pretty much every run, I noticed that the odds of failure were higher both due to higher point requirements and smaller landmasses. Granted, the more you play, the more accustomed you’ll get to these kinds of curveballs, but it might disappoint someone who played the original and was more accustomed to its gentler nature. 

Islanders: New Shores is, in every way, an improvement from the original Islanders. I found myself continually coming back to it due to the Boons, new array of buildings, and ability to select my “path” in each run. I would sometimes, instead of stepping away after a run, instead save and then immediately go into the free-play sandbox to add more to the island that tripped me up to make it look exactly how I wanted. It’s an incredibly pleasant strategy game. 

Islanders: New Shores will be available on the Switch, Xbox Series X, PS5, and PC on July 10, 2025. 

The post Review: Islanders: New Shores Is a Big Upgrade appeared first on Siliconera.

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Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon https://www.siliconera.com/zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon/?utm_source=rss&utm_medium=rss&utm_campaign=zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon https://www.siliconera.com/zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon/#respond Mon, 07 Jul 2025 22:00:00 +0000 https://www.siliconera.com/?p=1096636 Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon

Apex-Toys announced on social media that it is about to open pre-orders for its Zenless Zone Zero figure of Ellen Joe. Its official site teased pre-orders would open on Tmall on July 8, 2025. There are no other retailers taking orders yet, but in the past Amazon and AmiAmi offered worldwide shipping for other Apex-Toys figures of HoYoVerse figures including a daily life figure of the character in her school uniform. 

Ellen Joe is wearing her maid uniform that is a trademark of Victoria Housekeeping faction members in Zenless Zone Zero for this figure. (It’s known as Ellen Scissorhands in-game.) The shark girl Thiren’s tail is curled around her body. While she has her weapon equipped, she’s in a more relaxed pose and doesn’t look like she’s about to attack.

Here’s how the first four photos Apex-Toys shared with us look: 

This follows the release of other Victoria Housekeeping Zenless Zone Zero figures. Apex-Toys already announced ones of Corin Wickes, Rina Sebastiane, and Von Lycaon. They are currently at various stages of development.

The Zenless Zone Zero Ellen Joe figure is in development, and there’s no release window for it yet. The game is on the PS5, Xbox Series X, PC, and mobile devices.

The post Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon appeared first on Siliconera.

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Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon

Apex-Toys announced on social media that it is about to open pre-orders for its Zenless Zone Zero figure of Ellen Joe. Its official site teased pre-orders would open on Tmall on July 8, 2025. There are no other retailers taking orders yet, but in the past Amazon and AmiAmi offered worldwide shipping for other Apex-Toys figures of HoYoVerse figures including a daily life figure of the character in her school uniform. 

Ellen Joe is wearing her maid uniform that is a trademark of Victoria Housekeeping faction members in Zenless Zone Zero for this figure. (It’s known as Ellen Scissorhands in-game.) The shark girl Thiren’s tail is curled around her body. While she has her weapon equipped, she’s in a more relaxed pose and doesn’t look like she’s about to attack.

Here’s how the first four photos Apex-Toys shared with us look: 

This follows the release of other Victoria Housekeeping Zenless Zone Zero figures. Apex-Toys already announced ones of Corin Wickes, Rina Sebastiane, and Von Lycaon. They are currently at various stages of development.

The Zenless Zone Zero Ellen Joe figure is in development, and there’s no release window for it yet. The game is on the PS5, Xbox Series X, PC, and mobile devices.

The post Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon appeared first on Siliconera.

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Atelier Yumia and Tekken 8 Free Crossover DLC Shown https://www.siliconera.com/atelier-yumia-and-tekken-8-free-crossover-dlc-shown/?utm_source=rss&utm_medium=rss&utm_campaign=atelier-yumia-and-tekken-8-free-crossover-dlc-shown https://www.siliconera.com/atelier-yumia-and-tekken-8-free-crossover-dlc-shown/#respond Mon, 07 Jul 2025 21:00:00 +0000 https://www.siliconera.com/?p=1096629 Atelier Yumia and Tekken 8 Free Crossover DLC Shown

During the Tekken Summer Updates trailer, we got to see the free DLC that will be available in both Atelier Yumia and Tekken 8 as part of the promised crossover event. The Gust JRPG’s cosmetics will be in Tekken 8 starting on July 8, 2025. The fighting game outfit and quest will be in the JRPG once July 23, 2025 arrives.

The Tekken 8 items are a bit more subdued. Two accessories will be in the free section and can be used with any character. One is a floating Puni slime that appears behind the fighter’s left shoulder. You can also get the special art for the crossover as a profile background, plates, and an avatar t-shirt. The other is an ahoge that resembles’ Yumia’s hair curl. 

The Atelier Yumia crossover with Tekken 8 seems a bit more involved. The portion of the Tekken Summer Updatesshows the start of a side quest that has Viktor sending Yumia to a certain place for a challenge. He also mentioned she should wear the outfit provided. The outfit is the Tekken Collab Costume that makes Yumia look like Reina. That mission involves facing a Heihachi Puni. 

You can see two screenshots of the additions below:

Here’s the full Tekken Summer Updates showcase. The Atelier Yumia and Tekken 8 discussion comes up at the 29 minute mark.

https://www.youtube.com/live/qEjAe0CHRf0

The last Atelier Yumia crossover involved another Bandai Namco series. A Tales of Graces f costume is available for free for the game.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is available for the Switch, PS4, PS5, Xbox One, and PC. Tekken 8 is on the PS5, Xbox Series X, and PC. 

The post Atelier Yumia and Tekken 8 Free Crossover DLC Shown appeared first on Siliconera.

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Atelier Yumia and Tekken 8 Free Crossover DLC Shown

During the Tekken Summer Updates trailer, we got to see the free DLC that will be available in both Atelier Yumia and Tekken 8 as part of the promised crossover event. The Gust JRPG’s cosmetics will be in Tekken 8 starting on July 8, 2025. The fighting game outfit and quest will be in the JRPG once July 23, 2025 arrives.

The Tekken 8 items are a bit more subdued. Two accessories will be in the free section and can be used with any character. One is a floating Puni slime that appears behind the fighter’s left shoulder. You can also get the special art for the crossover as a profile background, plates, and an avatar t-shirt. The other is an ahoge that resembles’ Yumia’s hair curl. 

The Atelier Yumia crossover with Tekken 8 seems a bit more involved. The portion of the Tekken Summer Updatesshows the start of a side quest that has Viktor sending Yumia to a certain place for a challenge. He also mentioned she should wear the outfit provided. The outfit is the Tekken Collab Costume that makes Yumia look like Reina. That mission involves facing a Heihachi Puni. 

You can see two screenshots of the additions below:

Here’s the full Tekken Summer Updates showcase. The Atelier Yumia and Tekken 8 discussion comes up at the 29 minute mark.

https://www.youtube.com/live/qEjAe0CHRf0

The last Atelier Yumia crossover involved another Bandai Namco series. A Tales of Graces f costume is available for free for the game.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is available for the Switch, PS4, PS5, Xbox One, and PC. Tekken 8 is on the PS5, Xbox Series X, and PC. 

The post Atelier Yumia and Tekken 8 Free Crossover DLC Shown appeared first on Siliconera.

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Review: Nova Hearts Romance Interrupted by Tedious Fights https://www.siliconera.com/review-nova-hearts-romance-interrupted-by-tedious-fights/?utm_source=rss&utm_medium=rss&utm_campaign=review-nova-hearts-romance-interrupted-by-tedious-fights https://www.siliconera.com/review-nova-hearts-romance-interrupted-by-tedious-fights/#respond Fri, 04 Jul 2025 16:00:00 +0000 https://www.siliconera.com/?p=1095907 Review: Nova Hearts Romance Interrupted by Tedious Fights

Nova Hearts is such a fun idea for a game. Superheroes! Love! Feeling like you’re getting to be Sailor Moon finding your Tuxedo Mask! The problem is that while the visual novel mechanics well and it can sometimes be funny, the actual romance isn’t all that great and the turn-based RPG-style battles are the absolute worst. It’s such that I found myself wishing it was a more straightforward VN with no combat and maybe even no romance due to how awkward some relationship elements turn out.

Luce is back in her hometown of Vermillion after terrible experiences at college. A situation happened regarding performance in a class, nothing went as she hoped, and she’s in recovery mode at her mom’s. Except she doesn’t really get a chance. Her childhood friend Will and CJ, who they went to school with as kids, stop by and she’s soon headed to a party planned and executed by the guy behind her first kiss, Sasha. Except while there, strange monsters appear. Luce and CJ transform into super sentai, discover after the fact that Will possesses the same powers, and decide to protect the town as Luck, Chaos, and Wish. 

https://www.youtube.com/watch?v=Dk6aTohHUb8

In general, I really appreciate the execution in Nova Hearts. The story is told through visual novel-style cutscenes and moments in which Luce is in her room texting people on her phone. Relationships develop as a result of responses, with an astrology app letting you see if you’re close to being friends or possible lovers with other individuals. Sometimes, these segments can be quite clever!

The weird thing is that the narrative and characterizations in Nova Hearts are at their most awkward and worst whenever romance is involved. Rather than actually getting to know people and see relationships develop naturally through conversations, such as in some life sims, JRPGs, and Japanese-made otome games, the execution here makes me feel like Lightbulb Crew is in a rush to immediately make things happen. Before you even get to know a person, you can essentially have Luce leering and awkwardly hitting on people. Sometimes the dialogue selections for them come across as such a cringe pickup line that I actually avoided making that choice in-game because it felt inappropriate to say to someone I’d just met. (This happens with Basile, as an example.) 

I felt like it got in the way of the plot too. Yes, we know going into it that Nova Hearts will feature dating sim elements and an opportunity to romance characters. But instead of that coming up as a complement to a story exploring what’s happening in Vermillion, why Luce, CJ, and Will gained powers, and stopping it, it feels like it forces its way into the forefront of everything. Luce just got back to town and very obviously going through a thing, so maybe the first thing her longtime friend shouldn’t be doing is encouraging her to find a hook up at a party? Childhood friend Sacha comes up? Talk about how not only he was Luce’s first kiss, but Will was dating him too. Learning combo moves? One of them is associated with a “romantic” rope-tying class. There is nothing wrong with being sex positive, but the way in which Shoreline Games wrote it makes every relationship come across as incredibly superficial, even with folks Luce is talking to on a regular basis. If I’m going to virtually flirt with someone and shoot for an ending with them, I should at least know who they are as a person. 

While the direction “dating” takes doesn’t exactly make the Nova Hearts romance options incredibly appealing, the turn-based combat system is one of the slowest and worst I’ve encountered. A set number of battles come up as part of the story during certain events. The general enemy designs are repeated throughout each “chapter,” with the boss featuring the only novel design. You’re forced to trudge through fights, selecting from only a handful of commands, though in my experience the only worthwhile options are anything with AOE to hopefully end things as quickly as possible. Even the most basic enemies feel like a slog and potentially a challenge since there’s no real “leveling up.” Your party members remain at a stagnant HP. Attacks will always do a fraction of damage to any opponent. Some of the bosses will involve pretty unfair attacks. It isn’t fun. You aren’t even getting to level up individual abilities in the “fitness” app at a brisk pace, since those will tend to require a minimum of 500 points. Combo attacks mean more waiting, since you need to try and sync up attack timing, and those can be helpful! But you’re limited to four equipped at a time instead of just… I don’t know… allowing me to use any combo I please in a game where combat crawls and a boss fight can be completely unfair at times?

I don’t think the Switch is the ideal platform for Nova Hearts either, as there are a number of technical issues. The biggest issue I encountered involved loading. There are substantial loading times between getting into the game, getting to the text message menu in Luce’s room between story segments and fights, and between fights and story segments again. If you aren’t spending an absurdly long time waiting to get through a battle, then you’re dealing with unexpectedly long loads to get to or from them. 

On the Switch, some bugs come up during those Nova Hearts fights too. During the first boss fight, an instance came up in which Wish fell during the fight to an attack from that foe. When she did, that opponent just… disappeared. Chaos and Luck attacked the enemy as usual, beating the character on their next turns, and then the effect animation for the one falling showed up where the person should have been. When I’d check the Power Up app during a fight to check enemy attacks or set ally combos, it’d often say “Power Name Very Long” instead of an actual opponent’s attack when in the enemy section, which was pretty weird. 

The concept behind Nova Hearts is good and I like some story elements, but I’m not a fan of its romance and hate its combat. The relationships come across as awkward and superficial, with the script never really providing reasons why I should want Luce to end up with anyone besides “they’re hot.” The combat crawls along, is unenjoyable, and doesn’t feel fair sometimes. Top it all off with some issues with the Switch version, and I’d say it’s best to look to other dating sims on the system.

Nova Hearts is available for the Switch, PS5, Xbox Series X, and PC. 

The post Review: Nova Hearts Romance Interrupted by Tedious Fights appeared first on Siliconera.

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Review: Nova Hearts Romance Interrupted by Tedious Fights

Nova Hearts is such a fun idea for a game. Superheroes! Love! Feeling like you’re getting to be Sailor Moon finding your Tuxedo Mask! The problem is that while the visual novel mechanics well and it can sometimes be funny, the actual romance isn’t all that great and the turn-based RPG-style battles are the absolute worst. It’s such that I found myself wishing it was a more straightforward VN with no combat and maybe even no romance due to how awkward some relationship elements turn out.

Luce is back in her hometown of Vermillion after terrible experiences at college. A situation happened regarding performance in a class, nothing went as she hoped, and she’s in recovery mode at her mom’s. Except she doesn’t really get a chance. Her childhood friend Will and CJ, who they went to school with as kids, stop by and she’s soon headed to a party planned and executed by the guy behind her first kiss, Sasha. Except while there, strange monsters appear. Luce and CJ transform into super sentai, discover after the fact that Will possesses the same powers, and decide to protect the town as Luck, Chaos, and Wish. 

https://www.youtube.com/watch?v=Dk6aTohHUb8

In general, I really appreciate the execution in Nova Hearts. The story is told through visual novel-style cutscenes and moments in which Luce is in her room texting people on her phone. Relationships develop as a result of responses, with an astrology app letting you see if you’re close to being friends or possible lovers with other individuals. Sometimes, these segments can be quite clever!

The weird thing is that the narrative and characterizations in Nova Hearts are at their most awkward and worst whenever romance is involved. Rather than actually getting to know people and see relationships develop naturally through conversations, such as in some life sims, JRPGs, and Japanese-made otome games, the execution here makes me feel like Lightbulb Crew is in a rush to immediately make things happen. Before you even get to know a person, you can essentially have Luce leering and awkwardly hitting on people. Sometimes the dialogue selections for them come across as such a cringe pickup line that I actually avoided making that choice in-game because it felt inappropriate to say to someone I’d just met. (This happens with Basile, as an example.) 

I felt like it got in the way of the plot too. Yes, we know going into it that Nova Hearts will feature dating sim elements and an opportunity to romance characters. But instead of that coming up as a complement to a story exploring what’s happening in Vermillion, why Luce, CJ, and Will gained powers, and stopping it, it feels like it forces its way into the forefront of everything. Luce just got back to town and very obviously going through a thing, so maybe the first thing her longtime friend shouldn’t be doing is encouraging her to find a hook up at a party? Childhood friend Sacha comes up? Talk about how not only he was Luce’s first kiss, but Will was dating him too. Learning combo moves? One of them is associated with a “romantic” rope-tying class. There is nothing wrong with being sex positive, but the way in which Shoreline Games wrote it makes every relationship come across as incredibly superficial, even with folks Luce is talking to on a regular basis. If I’m going to virtually flirt with someone and shoot for an ending with them, I should at least know who they are as a person. 

While the direction “dating” takes doesn’t exactly make the Nova Hearts romance options incredibly appealing, the turn-based combat system is one of the slowest and worst I’ve encountered. A set number of battles come up as part of the story during certain events. The general enemy designs are repeated throughout each “chapter,” with the boss featuring the only novel design. You’re forced to trudge through fights, selecting from only a handful of commands, though in my experience the only worthwhile options are anything with AOE to hopefully end things as quickly as possible. Even the most basic enemies feel like a slog and potentially a challenge since there’s no real “leveling up.” Your party members remain at a stagnant HP. Attacks will always do a fraction of damage to any opponent. Some of the bosses will involve pretty unfair attacks. It isn’t fun. You aren’t even getting to level up individual abilities in the “fitness” app at a brisk pace, since those will tend to require a minimum of 500 points. Combo attacks mean more waiting, since you need to try and sync up attack timing, and those can be helpful! But you’re limited to four equipped at a time instead of just… I don’t know… allowing me to use any combo I please in a game where combat crawls and a boss fight can be completely unfair at times?

I don’t think the Switch is the ideal platform for Nova Hearts either, as there are a number of technical issues. The biggest issue I encountered involved loading. There are substantial loading times between getting into the game, getting to the text message menu in Luce’s room between story segments and fights, and between fights and story segments again. If you aren’t spending an absurdly long time waiting to get through a battle, then you’re dealing with unexpectedly long loads to get to or from them. 

On the Switch, some bugs come up during those Nova Hearts fights too. During the first boss fight, an instance came up in which Wish fell during the fight to an attack from that foe. When she did, that opponent just… disappeared. Chaos and Luck attacked the enemy as usual, beating the character on their next turns, and then the effect animation for the one falling showed up where the person should have been. When I’d check the Power Up app during a fight to check enemy attacks or set ally combos, it’d often say “Power Name Very Long” instead of an actual opponent’s attack when in the enemy section, which was pretty weird. 

The concept behind Nova Hearts is good and I like some story elements, but I’m not a fan of its romance and hate its combat. The relationships come across as awkward and superficial, with the script never really providing reasons why I should want Luce to end up with anyone besides “they’re hot.” The combat crawls along, is unenjoyable, and doesn’t feel fair sometimes. Top it all off with some issues with the Switch version, and I’d say it’s best to look to other dating sims on the system.

Nova Hearts is available for the Switch, PS5, Xbox Series X, and PC. 

The post Review: Nova Hearts Romance Interrupted by Tedious Fights appeared first on Siliconera.

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New My Hero Academia Game Is My Hero All’s Justice https://www.siliconera.com/new-my-hero-academia-game-is-my-hero-alls-justice/?utm_source=rss&utm_medium=rss&utm_campaign=new-my-hero-academia-game-is-my-hero-alls-justice https://www.siliconera.com/new-my-hero-academia-game-is-my-hero-alls-justice/#respond Wed, 02 Jul 2025 19:07:04 +0000 https://www.siliconera.com/?p=1096359 new my hero academia game is

Bandai Namco used its Summer Showcase 2025 to reveal a new My Hero Academia game called My Hero All's Justice. It will come to the PS5, Xbox Series X, and PC. This will be another fighting game, and it will cover events up through the end of the series. There's no release window yet, but it will be available to wishlist today. It seems to be the next step in the One's Justice series of games. All of Class 1A will appear.

Bandai Namco’s been behind a number of the new My Hero Academia games we’ve seen. It handled Boku no Hero Academia: Battle for All on the 3DS, which only appeared in Japan. My Hero One’s Justice and its sequel were the two previous fighting games from the company. Its most recent one ended up being the free-to-play battle royale My Hero Ultra Rumble

As for the original series, the My Hero Academia manga ended back in 2024. The anime is ongoing, with season 8 set to appear in October 2025. There’s a spin-off series called My Hero Academia: Vigilantes running, with a second season of that appearing on Crunchyroll in 2026. 

Here's the full showcase:

https://www.youtube.com/watch?v=fSoTEO-ntF8

My Hero All's Justice will come to PS5, Xbox Series X, and PC, and it is currently in development. 

The post New My Hero Academia Game Is My Hero All’s Justice appeared first on Siliconera.

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new my hero academia game is

Bandai Namco used its Summer Showcase 2025 to reveal a new My Hero Academia game called My Hero All's Justice. It will come to the PS5, Xbox Series X, and PC. This will be another fighting game, and it will cover events up through the end of the series. There's no release window yet, but it will be available to wishlist today. It seems to be the next step in the One's Justice series of games. All of Class 1A will appear.

Bandai Namco’s been behind a number of the new My Hero Academia games we’ve seen. It handled Boku no Hero Academia: Battle for All on the 3DS, which only appeared in Japan. My Hero One’s Justice and its sequel were the two previous fighting games from the company. Its most recent one ended up being the free-to-play battle royale My Hero Ultra Rumble

As for the original series, the My Hero Academia manga ended back in 2024. The anime is ongoing, with season 8 set to appear in October 2025. There’s a spin-off series called My Hero Academia: Vigilantes running, with a second season of that appearing on Crunchyroll in 2026. 

Here's the full showcase:

https://www.youtube.com/watch?v=fSoTEO-ntF8

My Hero All's Justice will come to PS5, Xbox Series X, and PC, and it is currently in development. 

The post New My Hero Academia Game Is My Hero All’s Justice appeared first on Siliconera.

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Monster Hunter Wilds Investigation Quests Bug Won’t Be Fixed Until 1.021 https://www.siliconera.com/monster-hunter-wilds-investigation-quests-bug-wont-be-fixed-until-1-021/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-investigation-quests-bug-wont-be-fixed-until-1-021 https://www.siliconera.com/monster-hunter-wilds-investigation-quests-bug-wont-be-fixed-until-1-021/#respond Wed, 02 Jul 2025 17:00:00 +0000 https://www.siliconera.com/?p=1096326 Monster Hunter Wilds Investigation Quests Bug Won’t Be Fixed Until 1.021

Following the launch of Monster Hunter Wilds Title Update 2 on June 30, 2025, Capcom confirmed it is aware of an Investigation Quests bug. However, it noted that the issue won’t be fixed for quite some time. It will remain until patch 1.021 launches in early August 2025. As an apology, the company will send in-game items to everyone in October 2025.

This bug affects monster sizes in Monster Hunter Wilds Investigation Quests that were taken before Title Update 2 debuted. After patching the game and loading it up, the monster sizes will be different. This won’t affect any missions taken after the patch was applied. The 1.021 update will fix it. 

As for the bonus, two types of items will be sent to everyone to make amends for the issue. 10 Heavy Armor Spheres will be doled out to everyone, which can be used on equipment upgrades. We’ll also all get 30,000 Guild Points. That’s the item that can be put toward Investigations, Pop-Up Camps, and the weather.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the Investigation Quest Bug will be fixed in 1.021 in early August 2025. The next free title update is expected to arrive in late September 2025.

The post Monster Hunter Wilds Investigation Quests Bug Won’t Be Fixed Until 1.021 appeared first on Siliconera.

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Monster Hunter Wilds Investigation Quests Bug Won’t Be Fixed Until 1.021

Following the launch of Monster Hunter Wilds Title Update 2 on June 30, 2025, Capcom confirmed it is aware of an Investigation Quests bug. However, it noted that the issue won’t be fixed for quite some time. It will remain until patch 1.021 launches in early August 2025. As an apology, the company will send in-game items to everyone in October 2025.

This bug affects monster sizes in Monster Hunter Wilds Investigation Quests that were taken before Title Update 2 debuted. After patching the game and loading it up, the monster sizes will be different. This won’t affect any missions taken after the patch was applied. The 1.021 update will fix it. 

As for the bonus, two types of items will be sent to everyone to make amends for the issue. 10 Heavy Armor Spheres will be doled out to everyone, which can be used on equipment upgrades. We’ll also all get 30,000 Guild Points. That’s the item that can be put toward Investigations, Pop-Up Camps, and the weather.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the Investigation Quest Bug will be fixed in 1.021 in early August 2025. The next free title update is expected to arrive in late September 2025.

The post Monster Hunter Wilds Investigation Quests Bug Won’t Be Fixed Until 1.021 appeared first on Siliconera.

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FFXIV Forked Tower Changes Arrive Ahead of 7.3 https://www.siliconera.com/ffxiv-forked-tower-changes-arrive-ahead-of-7-3/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-forked-tower-changes-arrive-ahead-of-7-3 https://www.siliconera.com/ffxiv-forked-tower-changes-arrive-ahead-of-7-3/#respond Wed, 02 Jul 2025 16:00:00 +0000 https://www.siliconera.com/?p=1096322 FFXIV Forked Tower Changes Arrive Ahead of 7.3

The Final Fantasy XIV Letter from the Producer LIVE Part LXXXVII stream went over quality of life changes in addition to teasing new additions, and among Director and Producer Naoki Yoshida’s announcements were promised changes to the FFXIV The Occult Crescent The Forked Tower: Blood field operation and raid. Those were supposed to debut in August 2025 alongside the 7.3 patch. Some of these will now appear earlier, with two adjustments expected on July 3, 2025 or earlier according to a Lodestone statement.

One of the immediate changes will involve participation. This is a situation in which up to 48 people can be a part of the instance and take part. However, right now it’s more of a random affair, as if there is a larger group the selection for getting into The Forked Tower in FFXIV will be random. The update changes that. Yoshida noted one priority is “the ability to enter the Occult Crescent instance with a preformed alliance of up to 48 players.” This would mean if you did have a large enough group ready, you could be guaranteed you would all go into the field operation and raid together.

The second part of these changes involves the Auroral Mirages weather needed to even access The Forked Tower in FFXIV. Ahead of the patch, it could take almost 40 minutes for those conditions to appear. If you miss the chance, then it could take almost that same amount of time for Auroral Mirages to return again. Naoki Yoshida didn’t state exact update times after the changes, but noted the update will allow “auroral mirages to generate sooner after the Occult Crescent instance has loaded.”

Naoki Yoshida also explained why this decision to add two of the five planned changes tied to The Forked Tower will come up in FFXIV this first week of July 2025. Here’s his explanation from the Lodestone website:

“However, when evaluating our development and QA capacity to release a potential emergency maintenance update, it became apparent we would be able to do so with minimal effect to our schedule. Rest assured that there will be no impact on the release of Patch 7.3 as a result of this advance update.

It should be noted that the planned emergency maintenance update may introduce some technical issues. However, we determined that the benefits of implementing these changes in a timely manner outweigh the minor risks involved and will do our utmost to ensure the update is released in a stable state.”

The remaining changes Yoshida specified are still coming are:

  • “Improvements to the cipher offering UI.”
  • “Delaying auroral mirage generation until an active critical encounter has ended.”
  • “Enabling exclusive access to the Occult Crescent instance for a set time when joining with a preformed alliance.”

Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the FFXIV patch 7.3 update arrives in early August 2025.

The post FFXIV Forked Tower Changes Arrive Ahead of 7.3 appeared first on Siliconera.

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FFXIV Forked Tower Changes Arrive Ahead of 7.3

The Final Fantasy XIV Letter from the Producer LIVE Part LXXXVII stream went over quality of life changes in addition to teasing new additions, and among Director and Producer Naoki Yoshida’s announcements were promised changes to the FFXIV The Occult Crescent The Forked Tower: Blood field operation and raid. Those were supposed to debut in August 2025 alongside the 7.3 patch. Some of these will now appear earlier, with two adjustments expected on July 3, 2025 or earlier according to a Lodestone statement.

One of the immediate changes will involve participation. This is a situation in which up to 48 people can be a part of the instance and take part. However, right now it’s more of a random affair, as if there is a larger group the selection for getting into The Forked Tower in FFXIV will be random. The update changes that. Yoshida noted one priority is “the ability to enter the Occult Crescent instance with a preformed alliance of up to 48 players.” This would mean if you did have a large enough group ready, you could be guaranteed you would all go into the field operation and raid together.

The second part of these changes involves the Auroral Mirages weather needed to even access The Forked Tower in FFXIV. Ahead of the patch, it could take almost 40 minutes for those conditions to appear. If you miss the chance, then it could take almost that same amount of time for Auroral Mirages to return again. Naoki Yoshida didn’t state exact update times after the changes, but noted the update will allow “auroral mirages to generate sooner after the Occult Crescent instance has loaded.”

Naoki Yoshida also explained why this decision to add two of the five planned changes tied to The Forked Tower will come up in FFXIV this first week of July 2025. Here’s his explanation from the Lodestone website:

“However, when evaluating our development and QA capacity to release a potential emergency maintenance update, it became apparent we would be able to do so with minimal effect to our schedule. Rest assured that there will be no impact on the release of Patch 7.3 as a result of this advance update.

It should be noted that the planned emergency maintenance update may introduce some technical issues. However, we determined that the benefits of implementing these changes in a timely manner outweigh the minor risks involved and will do our utmost to ensure the update is released in a stable state.”

The remaining changes Yoshida specified are still coming are:

  • “Improvements to the cipher offering UI.”
  • “Delaying auroral mirage generation until an active critical encounter has ended.”
  • “Enabling exclusive access to the Occult Crescent instance for a set time when joining with a preformed alliance.”

Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the FFXIV patch 7.3 update arrives in early August 2025.

The post FFXIV Forked Tower Changes Arrive Ahead of 7.3 appeared first on Siliconera.

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2.1 Zenless Zone Zero Special Program Debuts This Week https://www.siliconera.com/2-1-zenless-zone-zero-special-program-debuts-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=2-1-zenless-zone-zero-special-program-debuts-this-week https://www.siliconera.com/2-1-zenless-zone-zero-special-program-debuts-this-week/#respond Wed, 02 Jul 2025 15:00:00 +0000 https://www.siliconera.com/?p=1096319 2.1 Zenless Zone Zero Special Program Debuts This Week

HoYoVerse will soon let us know what’s coming to Zenless Zone Zero livestream later this month, as a Special Program 2.1 showcase will air this week. It will take place on July 4, 2025, which is also when the company will be at Anime Expo 2025 in Los Angeles, California. It will appear as early as usual, as we’ll need to be up at 3:30am ET/6:30am ET/12:30pm CET to catch it on Twitch and YouTube.

The teaser key art for the next Zenless Zone Zero livestream highlights what to expect. They will be Alice Thymefield and Yuzuha Ukinami. The two of them both are tied to the Spook Shack faction. Each one is a Thiren, and it seems they’re associated with the Yunkui Summit area. It’s unknown if the Japanese version of the program could touch on the new voice actress for Alice, however. Natsumi Murakami needed to step back from the role for health reasons. 

We ended up seeing a number of changes in the 2.0 update for the game. One of them being the inclusion of a whole new area. There was an S-rank agent giveaway to celebrate the occasion as well. A crossover event with Fanta took place in China. That followed a Beard Papa crossover in the US.  

Zenless Zone Zero is available for the PS5, Xbox Series X, PC, and mobile devices, and the Special Program livestream for 2.1 will happen at 3:30am ET/6:30am ET/12:30pm CET on July 4, 2025. Since the Ju Fufu banner ends on July 15, 2025, we should see the next update on July 16, 2025. 

The post 2.1 Zenless Zone Zero Special Program Debuts This Week appeared first on Siliconera.

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2.1 Zenless Zone Zero Special Program Debuts This Week

HoYoVerse will soon let us know what’s coming to Zenless Zone Zero livestream later this month, as a Special Program 2.1 showcase will air this week. It will take place on July 4, 2025, which is also when the company will be at Anime Expo 2025 in Los Angeles, California. It will appear as early as usual, as we’ll need to be up at 3:30am ET/6:30am ET/12:30pm CET to catch it on Twitch and YouTube.

The teaser key art for the next Zenless Zone Zero livestream highlights what to expect. They will be Alice Thymefield and Yuzuha Ukinami. The two of them both are tied to the Spook Shack faction. Each one is a Thiren, and it seems they’re associated with the Yunkui Summit area. It’s unknown if the Japanese version of the program could touch on the new voice actress for Alice, however. Natsumi Murakami needed to step back from the role for health reasons. 

We ended up seeing a number of changes in the 2.0 update for the game. One of them being the inclusion of a whole new area. There was an S-rank agent giveaway to celebrate the occasion as well. A crossover event with Fanta took place in China. That followed a Beard Papa crossover in the US.  

Zenless Zone Zero is available for the PS5, Xbox Series X, PC, and mobile devices, and the Special Program livestream for 2.1 will happen at 3:30am ET/6:30am ET/12:30pm CET on July 4, 2025. Since the Ju Fufu banner ends on July 15, 2025, we should see the next update on July 16, 2025. 

The post 2.1 Zenless Zone Zero Special Program Debuts This Week appeared first on Siliconera.

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