PlayStation 5 News Category - Siliconera The secret level in the world of video game news. Fri, 11 Jul 2025 19:04:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 PlayStation 5 News Category - Siliconera 32 32 163913089 Death Stranding 2 Sam Nendoroid Comes With Dollman https://www.siliconera.com/death-stranding-2-sam-nendoroid-comes-with-dollman/?utm_source=rss&utm_medium=rss&utm_campaign=death-stranding-2-sam-nendoroid-comes-with-dollman https://www.siliconera.com/death-stranding-2-sam-nendoroid-comes-with-dollman/#respond Fri, 11 Jul 2025 22:00:00 +0000 https://www.siliconera.com/?p=1097053 Death Stranding 2 Sam Nendoroid Comes With Dollman

Good Smile Company shared an update on the Death Stranding 2: On the Beach Nendoroid of Sam Porter Bridges, and the prototype included a tiny Dollman figure on his waist. There’s no release window for him yet. However, since it is in a painted state, it is possible we could see pre-orders open in the next few weeks.

The Death Stranding 2: On the Beach Nendoroid of Sam involves a number of elements based on his appearance from the latest game, including the little Dollman figure. He’s wearing his typical porter outfit. Lou’s BB pod is attached to his chest, with the surface darkened. He’s carrying some cargo in his right hand. Dollman is attached to his waist. An Odradek is attached to his back. 

Here’s the photo of the current version of the prototype. It seems like the Dollman figure attached to Sam might not be completely finished yet, as the Death Stranding 2: On the Beach character doesn’t have any facial features painted on in this example.

Good Smile Company also made a Nendoroid of Sam Porter Bridges based on his original Death Stranding appearance. Two versions appeared. It dubbed the more expensive one the Great Deliverer Version, due to the fact it came with additional packages to load up on his back, a hood, and sunglasses. As both are out of print, it will likely be quite expensive if you find it somewhere online like Amazon or eBay.

Death Stranding 2: On the Beach is available now. There’s no word yet on when the Nendoroid based on Sam will appear.

The post Death Stranding 2 Sam Nendoroid Comes With Dollman appeared first on Siliconera.

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Death Stranding 2 Sam Nendoroid Comes With Dollman

Good Smile Company shared an update on the Death Stranding 2: On the Beach Nendoroid of Sam Porter Bridges, and the prototype included a tiny Dollman figure on his waist. There’s no release window for him yet. However, since it is in a painted state, it is possible we could see pre-orders open in the next few weeks.

The Death Stranding 2: On the Beach Nendoroid of Sam involves a number of elements based on his appearance from the latest game, including the little Dollman figure. He’s wearing his typical porter outfit. Lou’s BB pod is attached to his chest, with the surface darkened. He’s carrying some cargo in his right hand. Dollman is attached to his waist. An Odradek is attached to his back. 

Here’s the photo of the current version of the prototype. It seems like the Dollman figure attached to Sam might not be completely finished yet, as the Death Stranding 2: On the Beach character doesn’t have any facial features painted on in this example.

Good Smile Company also made a Nendoroid of Sam Porter Bridges based on his original Death Stranding appearance. Two versions appeared. It dubbed the more expensive one the Great Deliverer Version, due to the fact it came with additional packages to load up on his back, a hood, and sunglasses. As both are out of print, it will likely be quite expensive if you find it somewhere online like Amazon or eBay.

Death Stranding 2: On the Beach is available now. There’s no word yet on when the Nendoroid based on Sam will appear.

The post Death Stranding 2 Sam Nendoroid Comes With Dollman appeared first on Siliconera.

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Archer and Saber Have No English Voice Acting in Honkai: Star Rail https://www.siliconera.com/archer-and-saber-have-no-english-voice-acting-in-honkai-star-rail/?utm_source=rss&utm_medium=rss&utm_campaign=archer-and-saber-have-no-english-voice-acting-in-honkai-star-rail https://www.siliconera.com/archer-and-saber-have-no-english-voice-acting-in-honkai-star-rail/#respond Fri, 11 Jul 2025 17:00:00 +0000 https://www.siliconera.com/?p=1097035 Archer and Saber Have No English Voice Acting in Honkai: Star Rail

Now that the Fate series crossover is live in Honkai: Star Rail, a message in-game reminded people that there are no English voice actors for Archer or Saber. At the moment, there is no voice acting for them at all if someone selected that language option. The option to hear Japanese voice actors will come in 3.5. This also comes alongside a confirmation that Archer performs his full, 40-second long Unlimited Blade Works Incantation when performing his Ultimate.

The reminder about the absence of English voice acting for Archer and Saber comes up as a notification in Honkai: Star Rail. That noted that the Chinese, Japanese, and Korean localizations are all present instead. If you go into the News and Notices section or check HoYoLab, it also brings up the audio absences and noted the 3.5 version will let you choose their Japanese voice overs under Voice in the Profile section of Character Details. 

As for the Archer Incantation, it’s now one of the longer speeches that happens before a character Ultimate in Honkai: Star Rail, and it can be about a 40-second long speech. Here’s a video from Xafrel that showed it in Japanese, Korean, and Chinese.

https://www.youtube.com/watch?v=qGUjtTB2ZdQ

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate series crossover based on Fate/stay Night Unlimited Blade Works runs until the end of 3.6.

The post Archer and Saber Have No English Voice Acting in Honkai: Star Rail appeared first on Siliconera.

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Archer and Saber Have No English Voice Acting in Honkai: Star Rail

Now that the Fate series crossover is live in Honkai: Star Rail, a message in-game reminded people that there are no English voice actors for Archer or Saber. At the moment, there is no voice acting for them at all if someone selected that language option. The option to hear Japanese voice actors will come in 3.5. This also comes alongside a confirmation that Archer performs his full, 40-second long Unlimited Blade Works Incantation when performing his Ultimate.

The reminder about the absence of English voice acting for Archer and Saber comes up as a notification in Honkai: Star Rail. That noted that the Chinese, Japanese, and Korean localizations are all present instead. If you go into the News and Notices section or check HoYoLab, it also brings up the audio absences and noted the 3.5 version will let you choose their Japanese voice overs under Voice in the Profile section of Character Details. 

As for the Archer Incantation, it’s now one of the longer speeches that happens before a character Ultimate in Honkai: Star Rail, and it can be about a 40-second long speech. Here’s a video from Xafrel that showed it in Japanese, Korean, and Chinese.

https://www.youtube.com/watch?v=qGUjtTB2ZdQ

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate series crossover based on Fate/stay Night Unlimited Blade Works runs until the end of 3.6.

The post Archer and Saber Have No English Voice Acting in Honkai: Star Rail appeared first on Siliconera.

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Atelier Ryza Secret Trilogy Deluxe Pack Includes Switch 2 Debut https://www.siliconera.com/atelier-ryza-secret-trilogy-deluxe-pack-includes-switch-2-debut/?utm_source=rss&utm_medium=rss&utm_campaign=atelier-ryza-secret-trilogy-deluxe-pack-includes-switch-2-debut https://www.siliconera.com/atelier-ryza-secret-trilogy-deluxe-pack-includes-switch-2-debut/#respond Fri, 11 Jul 2025 16:00:00 +0000 https://www.siliconera.com/?p=1097031 Atelier Ryza Secret Trilogy Deluxe Pack Includes Switch 2 Debut

Koei Tecmo announced the Atelier Ryza series is returning with a Secret Trilogy Deluxe Pack that will bring the three games to platforms it previously appeared on and the Switch 2 for the first time. It will launch in 2025. There will be new and old content, and Gust will go over details in a livestream at 5am PT/8am ET/9pm JST on August 4, 2025.

The announcement confirmed this Atelier Ryza Secret Trilogy collection will include the games Ever Darkness and the Secret Hideout, Lost Legends and the Secret Fairy, and Alchemist of the End and the Secret Key. The initial reveal teased new allies will be present. The first trailer for this collection started with Ryza acting as a teacher in front of a group of kids, then acting as a narrator as footage from all three games played. It also seemed to perhaps include a Serri tease.

https://www.youtube.com/watch?v=Xl1f4aYkfSU

We do know some details about this release, though! All DLC will be included, which happened with past pack releases in the series. The official website also addressed the issues of physical copies. In Japan, Atelier Ryza Secret Trilogy Deluxe Pack will be digital-only for the Switch 2 and PC versions. The US and UK English sites says it will only be sold digitally for all platforms.

Atelier Ryza Secret Trilogy Deluxe Pack will bring all three games to the Switch, Switch 2, PS4, PS5, and PC in 2025, and the showcase discussing it will air worldwide at 5am PT/8am ET/9pm JST on August 4, 2025.

The post Atelier Ryza Secret Trilogy Deluxe Pack Includes Switch 2 Debut appeared first on Siliconera.

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Atelier Ryza Secret Trilogy Deluxe Pack Includes Switch 2 Debut

Koei Tecmo announced the Atelier Ryza series is returning with a Secret Trilogy Deluxe Pack that will bring the three games to platforms it previously appeared on and the Switch 2 for the first time. It will launch in 2025. There will be new and old content, and Gust will go over details in a livestream at 5am PT/8am ET/9pm JST on August 4, 2025.

The announcement confirmed this Atelier Ryza Secret Trilogy collection will include the games Ever Darkness and the Secret Hideout, Lost Legends and the Secret Fairy, and Alchemist of the End and the Secret Key. The initial reveal teased new allies will be present. The first trailer for this collection started with Ryza acting as a teacher in front of a group of kids, then acting as a narrator as footage from all three games played. It also seemed to perhaps include a Serri tease.

https://www.youtube.com/watch?v=Xl1f4aYkfSU

We do know some details about this release, though! All DLC will be included, which happened with past pack releases in the series. The official website also addressed the issues of physical copies. In Japan, Atelier Ryza Secret Trilogy Deluxe Pack will be digital-only for the Switch 2 and PC versions. The US and UK English sites says it will only be sold digitally for all platforms.

Atelier Ryza Secret Trilogy Deluxe Pack will bring all three games to the Switch, Switch 2, PS4, PS5, and PC in 2025, and the showcase discussing it will air worldwide at 5am PT/8am ET/9pm JST on August 4, 2025.

The post Atelier Ryza Secret Trilogy Deluxe Pack Includes Switch 2 Debut appeared first on Siliconera.

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New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased https://www.siliconera.com/new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased/?utm_source=rss&utm_medium=rss&utm_campaign=new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased https://www.siliconera.com/new-honkai-star-rail-and-zenless-zone-zero-nendoroids-teased/#respond Fri, 11 Jul 2025 15:00:00 +0000 https://www.siliconera.com/?p=1097019 New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased

Good Smile Company announced and shared updates on seven Honkai: Star Rail Nendoroids and two Zenless Zone Zero figures. In the case of the Zenless Zone Zero characters, both are in the unpainted prototype phase. Progress on the Honkai: Star Rail Nendoroids is more mixed and includes both older characters and members of the Chrysos Heirs.  

Both of the Zenless Zone Zero Nendoroids are of characters who are part of factions tied to government organizations. Hoshimi Miyabi is a Hollow Special Operations member who is part of Section 6. She’ll come with her weapon. Seth Lowell is a Criminal Investigation Special Response Team Member, and his figure will come with his shield.  

Here’s how both of those look so far:

In the case of the seven Honkai: Star Rail Nendoroids, only four unpainted prototypes appeared. The only older character in the bunch is Kafka. The Herta, the five-star version of Herta, Hyacinthia (Hyacine), and Phainon are the others. The Herta, Hyacine, and Phainon are all shown with their respective weapons, and Hyacine will also include her Memosprite Little Ica. 

The initial prototype photos for all four appeared:

Some of the Honkai: Star Rail Chrysos Heirs figures are so early in development that there are no pieces of concept art or prototypes yet. These are Anaxagoras (Anaxa), Castorice, and Mydeimos (Mydei).

This comes after pre-orders for other HoYoVerse series characters appeared. Earlier in July 2025, Good Smile Company started selling the Koleda Belobog and Grace Howard Pop Up Parade SP figures and a Harumasa Asaba Nendoroid. 

Honkai: Star Rail is available for the PS5, PC, and mobile devices. Zenless Zone Zero is out on the PS5, Xbox Series X, PC, and mobile devices.

The post New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased appeared first on Siliconera.

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New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased

Good Smile Company announced and shared updates on seven Honkai: Star Rail Nendoroids and two Zenless Zone Zero figures. In the case of the Zenless Zone Zero characters, both are in the unpainted prototype phase. Progress on the Honkai: Star Rail Nendoroids is more mixed and includes both older characters and members of the Chrysos Heirs.  

Both of the Zenless Zone Zero Nendoroids are of characters who are part of factions tied to government organizations. Hoshimi Miyabi is a Hollow Special Operations member who is part of Section 6. She’ll come with her weapon. Seth Lowell is a Criminal Investigation Special Response Team Member, and his figure will come with his shield.  

Here’s how both of those look so far:

In the case of the seven Honkai: Star Rail Nendoroids, only four unpainted prototypes appeared. The only older character in the bunch is Kafka. The Herta, the five-star version of Herta, Hyacinthia (Hyacine), and Phainon are the others. The Herta, Hyacine, and Phainon are all shown with their respective weapons, and Hyacine will also include her Memosprite Little Ica. 

The initial prototype photos for all four appeared:

Some of the Honkai: Star Rail Chrysos Heirs figures are so early in development that there are no pieces of concept art or prototypes yet. These are Anaxagoras (Anaxa), Castorice, and Mydeimos (Mydei).

This comes after pre-orders for other HoYoVerse series characters appeared. Earlier in July 2025, Good Smile Company started selling the Koleda Belobog and Grace Howard Pop Up Parade SP figures and a Harumasa Asaba Nendoroid. 

Honkai: Star Rail is available for the PS5, PC, and mobile devices. Zenless Zone Zero is out on the PS5, Xbox Series X, PC, and mobile devices.

The post New Honkai: Star Rail and Zenless Zone Zero Nendoroids Teased appeared first on Siliconera.

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Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive https://www.siliconera.com/preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive/?utm_source=rss&utm_medium=rss&utm_campaign=preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive https://www.siliconera.com/preview-dragon-ball-z-kakarot-daima-dlc-seems-impressive/#respond Fri, 11 Jul 2025 13:00:00 +0000 https://www.siliconera.com/?p=1096756 Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive

If you’ve ever played one of Bandai Namco’s Dragon Ball games, you know the company consistently supports them. Dragon Ball Xenoverse 2 came out almost 10 years ago. It got an add-on based on the Dragon Ball Daima new spin-off anime back in May 2025 and Future Saga updates in 2024. It’s totally plausible and even expected for Dragon Ball Z: Kakarot to get its own Daima DLC five years after that installment’s debut and, after some initial time spent with it, it seems 

For those familiar with Dragon Ball Daima, I feel like the add-on starts off by quickly getting us introduced to the spin-off’s new characters and shuttled off to the Demon Realm where the story takes place. If you didn’t watch that show, it’s pretty good at quickly and concisely getting you started. As a quick summary, new Supreme Demon King Gomah got the Dragon Balls. He wished Goku and his allies would become kids. He took Earth’s Guardian Dende. The bad news for Gomah is that Goku was still super powerful as a kid. He and Supreme Kai Shin (also turned into a child) end up going into the Demon Realm with new allies Panzy (was a child even before the wish) and Glorio (the only “adult”) to save Dende and show Gomah what for. 

https://www.youtube.com/watch?v=qRJpvZLUp2A

I really appreciated how quickly things get going. Which is a necessity here, since the whole point of the add-on is to get access to this new space, its original quests and characters, and the adventure tied to it. I experienced only the first parts. It’s a pretty solid introduction to this new story. I think that will bode especially well for newcomers, since the banter between existing characters like Goku and Shin works well, and this add-on maintains the same relationship I enjoyed between him and Glorio and Panzy for the parts I went through. I don’t feel like someone new to this story would feel left out. 

There are also marked design decisions present to make the Daima Demon Realm feel different than other places we’ve been in Dragon Ball Z: Kakarot. CyberConnect 2 made it look different, naturally. We’re also forced to explore it all on foot. This makes it feel like a more traditional type of open-world experience, and I also felt it encouraged me to do a little more exploring and investigating since I couldn’t just fly up and check out everything from above. Also, seeing his crew around him, running alongside as you explore areas, is just a nice touch and makes it feel a bit more like the newest anime.

This decision also changes combat. Since this is a child version of Goku, our moveset is a bit different. He’s still going to use ki, but I appreciated the enhanced focus on using his Power Pole. It genuinely reminded me of watching the original Dragon Ball anime after school as a kid. The inability to fly comes up in fights as well. This means different types of evasive maneuvers or pursual tactics need to be employed to dodge or get in close for attacks. 

The first part of the Dragon Ball Z: Kakarot Daima DLC seems like it could be a really worthwhile adventure. The brief segment I sampled seemed surprisingly large. It added a new type of gameplay experience that remained true to the source material. It could also serve as a good introduction to that storyline for folks who didn’t catch the series yet. I’m excited to see more. Especially since CyberConnect 2 made sure we get introduced to and comfortable with the new world so swiftly.

Dragon Ball Z: Kakarot is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the first part of the Daima DLC debuts on July 17, 2025. The second part of the add-on’s story will arrive in 2026. The Dragon Ball Daima anime is streaming on Crunchyroll.

The post Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive appeared first on Siliconera.

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Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive

If you’ve ever played one of Bandai Namco’s Dragon Ball games, you know the company consistently supports them. Dragon Ball Xenoverse 2 came out almost 10 years ago. It got an add-on based on the Dragon Ball Daima new spin-off anime back in May 2025 and Future Saga updates in 2024. It’s totally plausible and even expected for Dragon Ball Z: Kakarot to get its own Daima DLC five years after that installment’s debut and, after some initial time spent with it, it seems 

For those familiar with Dragon Ball Daima, I feel like the add-on starts off by quickly getting us introduced to the spin-off’s new characters and shuttled off to the Demon Realm where the story takes place. If you didn’t watch that show, it’s pretty good at quickly and concisely getting you started. As a quick summary, new Supreme Demon King Gomah got the Dragon Balls. He wished Goku and his allies would become kids. He took Earth’s Guardian Dende. The bad news for Gomah is that Goku was still super powerful as a kid. He and Supreme Kai Shin (also turned into a child) end up going into the Demon Realm with new allies Panzy (was a child even before the wish) and Glorio (the only “adult”) to save Dende and show Gomah what for. 

https://www.youtube.com/watch?v=qRJpvZLUp2A

I really appreciated how quickly things get going. Which is a necessity here, since the whole point of the add-on is to get access to this new space, its original quests and characters, and the adventure tied to it. I experienced only the first parts. It’s a pretty solid introduction to this new story. I think that will bode especially well for newcomers, since the banter between existing characters like Goku and Shin works well, and this add-on maintains the same relationship I enjoyed between him and Glorio and Panzy for the parts I went through. I don’t feel like someone new to this story would feel left out. 

There are also marked design decisions present to make the Daima Demon Realm feel different than other places we’ve been in Dragon Ball Z: Kakarot. CyberConnect 2 made it look different, naturally. We’re also forced to explore it all on foot. This makes it feel like a more traditional type of open-world experience, and I also felt it encouraged me to do a little more exploring and investigating since I couldn’t just fly up and check out everything from above. Also, seeing his crew around him, running alongside as you explore areas, is just a nice touch and makes it feel a bit more like the newest anime.

This decision also changes combat. Since this is a child version of Goku, our moveset is a bit different. He’s still going to use ki, but I appreciated the enhanced focus on using his Power Pole. It genuinely reminded me of watching the original Dragon Ball anime after school as a kid. The inability to fly comes up in fights as well. This means different types of evasive maneuvers or pursual tactics need to be employed to dodge or get in close for attacks. 

The first part of the Dragon Ball Z: Kakarot Daima DLC seems like it could be a really worthwhile adventure. The brief segment I sampled seemed surprisingly large. It added a new type of gameplay experience that remained true to the source material. It could also serve as a good introduction to that storyline for folks who didn’t catch the series yet. I’m excited to see more. Especially since CyberConnect 2 made sure we get introduced to and comfortable with the new world so swiftly.

Dragon Ball Z: Kakarot is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the first part of the Daima DLC debuts on July 17, 2025. The second part of the add-on’s story will arrive in 2026. The Dragon Ball Daima anime is streaming on Crunchyroll.

The post Preview: Dragon Ball Z: Kakarot Daima DLC Seems Impressive appeared first on Siliconera.

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More Zenless Zone Zero Nendoroid and Figures Appear https://www.siliconera.com/more-zenless-zone-zero-nendoroid-and-figures-appear/?utm_source=rss&utm_medium=rss&utm_campaign=more-zenless-zone-zero-nendoroid-and-figures-appear https://www.siliconera.com/more-zenless-zone-zero-nendoroid-and-figures-appear/#respond Thu, 10 Jul 2025 21:00:00 +0000 https://www.siliconera.com/?p=1096941 More Zenless Zone Zero Nendoroid and Figures Debut in 2026

Good Smile Company announced three new Zenless Zone Zero figures, with one being a Harumasa Asaba Nendoroid and the other being Pop Up Parade SP ones of Koleda Belobog and Grace Howard. All three are expected to ship in May 2026 in Japan and Q4 2026 in the US. Asaba costs ¥7,700/$60.99, while Koleda and Grace are ¥8,800/$57.99

Both the Koleda and Grace Zenless Zone Zero figures are part of the more expensive Pop Up Parade SP line, which means they are a little more detailed than typical ones. It also means their heights are accurately rendered. So Koleda will be just about six and a half inches tall (165mm), while Grace is almost eight inches (200mm). There are no additional parts or posing options. 

Here’s how they look:

Since Asaba is a Nendoroid, there will be a number of additional accessories and options. He comes with one face that shows him smiling, one in which he looks exhausted, and a third in which he’s desperately in need of his medicine after over-exerting himself and Hollow exposure. He comes with his bow, an arrow, and a quiver as accessories. You can also pose him holding a cup of coffee or a vial of medicine. As a bonus, orders from Good Smile Company come with a bottle of medicine and another hand part to hold it.

This is how he looks:

Some of the past Nendoroid figures of Zenless Zone Zero characters included Belle, Wise, and Von Lycaon. 

The Zenless Zone Zero Harumasa Asaba Nendoroid and Koleda Belobog and Grace Howard Pop Up Parade SP figures will launch in Japan in May 2026 and the US in Q4 2026. The game is available on the PS5, Xbox Series X, PC, and mobile devices. 

The post More Zenless Zone Zero Nendoroid and Figures Appear appeared first on Siliconera.

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More Zenless Zone Zero Nendoroid and Figures Debut in 2026

Good Smile Company announced three new Zenless Zone Zero figures, with one being a Harumasa Asaba Nendoroid and the other being Pop Up Parade SP ones of Koleda Belobog and Grace Howard. All three are expected to ship in May 2026 in Japan and Q4 2026 in the US. Asaba costs ¥7,700/$60.99, while Koleda and Grace are ¥8,800/$57.99

Both the Koleda and Grace Zenless Zone Zero figures are part of the more expensive Pop Up Parade SP line, which means they are a little more detailed than typical ones. It also means their heights are accurately rendered. So Koleda will be just about six and a half inches tall (165mm), while Grace is almost eight inches (200mm). There are no additional parts or posing options. 

Here’s how they look:

Since Asaba is a Nendoroid, there will be a number of additional accessories and options. He comes with one face that shows him smiling, one in which he looks exhausted, and a third in which he’s desperately in need of his medicine after over-exerting himself and Hollow exposure. He comes with his bow, an arrow, and a quiver as accessories. You can also pose him holding a cup of coffee or a vial of medicine. As a bonus, orders from Good Smile Company come with a bottle of medicine and another hand part to hold it.

This is how he looks:

Some of the past Nendoroid figures of Zenless Zone Zero characters included Belle, Wise, and Von Lycaon. 

The Zenless Zone Zero Harumasa Asaba Nendoroid and Koleda Belobog and Grace Howard Pop Up Parade SP figures will launch in Japan in May 2026 and the US in Q4 2026. The game is available on the PS5, Xbox Series X, PC, and mobile devices. 

The post More Zenless Zone Zero Nendoroid and Figures Appear appeared first on Siliconera.

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New Genshin Impact Character Shares Voice Actor With Venti https://www.siliconera.com/new-genshin-impact-character-shares-voice-actor-with-venti/?utm_source=rss&utm_medium=rss&utm_campaign=new-genshin-impact-character-shares-voice-actor-with-venti https://www.siliconera.com/new-genshin-impact-character-shares-voice-actor-with-venti/#respond Thu, 10 Jul 2025 17:00:00 +0000 https://www.siliconera.com/?p=1096902 New Genshin Impact Character Shares Voice Actor With Venti voice actress istaroth genshin impact

HoYoVerse shared a trailer for Genshin Impact that revealed Ruler of Time Istaroth, one of the Four Shades of the Heavenly Principles, shares the same voice actors as existing character Venti in every language. While the company didn’t officially announce that, it did share the character’s performer in the Chinese, English, Japanese, and Korean trailers, which confirmed it.

Editor’s Note: If you haven’t been keeping up with Genshin Impact, the Teyvat Chapter Interlude Teaser trailer will include spoilers for the story.

Here’s the English version of the “Teyvat Chapter Interlude Teaser: The Gods' Limits” Genshin Impact video, which features Venti voice actress Erika Harlacher also acting as the actor for Ruler of Time Istaroth. 

https://www.youtube.com/watch?v=jvXVmvW8ZQw

To compare, here’s the English “Venti: A Bard’s Business” trailer that also shows Harlacher as his voice actor in Genshin Impact

https://www.youtube.com/watch?v=TSsWsCdiiPI

Here’s the full list of voice actors who act as the performer for Venti and the voice actress for Istaroth in Genshin Impact

  • Chinese: Miaojiang
  • English: Erika Harlacher
  • Japanese: Ayumu Murase
  • Korean: Yoo-jung Jung

Venti is the Anemo Archon in Genshin Impact and the first Archon we meet in the game. However, when we do, he’s actually disguised himself as a bard, so nobody in the country knows he’s really their Archon Barbatos. He makes his home in Mondstadt, and the first Archon Quests deal with helping him save the dragon Dvalin. However, we also know that even before he became the Barbatos or Venti, he was an elemental spirit. 

As for Istaroth, we don’t know much about her in Genshin Impact yet. She’s a Heavenly Principles Four Shades who also goes by lots of names. The video referred to her as Ruler of Time, but in-game she’s also been referred to as Undying Wind. 

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the next update will arrive on July 30, 2025.

The post New Genshin Impact Character Shares Voice Actor With Venti appeared first on Siliconera.

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New Genshin Impact Character Shares Voice Actor With Venti voice actress istaroth genshin impact

HoYoVerse shared a trailer for Genshin Impact that revealed Ruler of Time Istaroth, one of the Four Shades of the Heavenly Principles, shares the same voice actors as existing character Venti in every language. While the company didn’t officially announce that, it did share the character’s performer in the Chinese, English, Japanese, and Korean trailers, which confirmed it.

Editor’s Note: If you haven’t been keeping up with Genshin Impact, the Teyvat Chapter Interlude Teaser trailer will include spoilers for the story.

Here’s the English version of the “Teyvat Chapter Interlude Teaser: The Gods' Limits” Genshin Impact video, which features Venti voice actress Erika Harlacher also acting as the actor for Ruler of Time Istaroth. 

https://www.youtube.com/watch?v=jvXVmvW8ZQw

To compare, here’s the English “Venti: A Bard’s Business” trailer that also shows Harlacher as his voice actor in Genshin Impact

https://www.youtube.com/watch?v=TSsWsCdiiPI

Here’s the full list of voice actors who act as the performer for Venti and the voice actress for Istaroth in Genshin Impact

  • Chinese: Miaojiang
  • English: Erika Harlacher
  • Japanese: Ayumu Murase
  • Korean: Yoo-jung Jung

Venti is the Anemo Archon in Genshin Impact and the first Archon we meet in the game. However, when we do, he’s actually disguised himself as a bard, so nobody in the country knows he’s really their Archon Barbatos. He makes his home in Mondstadt, and the first Archon Quests deal with helping him save the dragon Dvalin. However, we also know that even before he became the Barbatos or Venti, he was an elemental spirit. 

As for Istaroth, we don’t know much about her in Genshin Impact yet. She’s a Heavenly Principles Four Shades who also goes by lots of names. The video referred to her as Ruler of Time, but in-game she’s also been referred to as Undying Wind. 

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the next update will arrive on July 30, 2025.

The post New Genshin Impact Character Shares Voice Actor With Venti appeared first on Siliconera.

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Dragon Ball: Sparking Zero Ranked Matches Will Return https://www.siliconera.com/dragon-ball-sparking-zero-ranked-matches-will-return/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-sparking-zero-ranked-matches-will-return https://www.siliconera.com/dragon-ball-sparking-zero-ranked-matches-will-return/#respond Wed, 09 Jul 2025 20:00:00 +0000 https://www.siliconera.com/?p=1096850 Dragon Ball: Sparking Zero Ranked Matches Will Return

Back on July 1, 2025, Bandai Namco announced Dragon Ball: Sparking Zero Ranked Matches bugs were causing three issues and Spike Chunsoft would start maintenance to repair them. Now the company announced on social media that the mode will return on July 10, 2025. All three problems will be completely fixed after maintenance that day, though there will be a three hour period during which all online interactions will be unavailable before that. 

The three issues that appeared at the outset of July 2025 affected Dragon Ball: Sparking Zero Ranked Matches in such a way that people were being unfairly ranked or awarded. For example, even if someone lost, they wouldn’t see their win streak bonus end. Your streak from Season 0 would still affect the current season and folks’ positions. Also, if you ended up demoted after Season 0, you ended up in D5 regardless of your performance during that season. All three of these issues will be resolved after the update.

This also means Bandai Namco and Spike Chunsoft are starting the Dragon Ball: Sparking Zero Season 1 from scratch again. If you took part when the issues affecting ranking and performance happened, you’ll find any progress made during Season 1 wipde out and back at the start.

Before this issue came up, another major addition appeared in Dragon Ball: Sparking Zero. Bandai Namco added Shallot DLC to the game. The Dragon Ball Legends character appeared alone, outside of any of the larger packs. 

Dragon Ball: Sparking Zero is available worldwide on PlayStation 5, Xbox Series X, and PC via Steam, and Ranked Matches will return on July 10, 2025.

The post Dragon Ball: Sparking Zero Ranked Matches Will Return appeared first on Siliconera.

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Dragon Ball: Sparking Zero Ranked Matches Will Return

Back on July 1, 2025, Bandai Namco announced Dragon Ball: Sparking Zero Ranked Matches bugs were causing three issues and Spike Chunsoft would start maintenance to repair them. Now the company announced on social media that the mode will return on July 10, 2025. All three problems will be completely fixed after maintenance that day, though there will be a three hour period during which all online interactions will be unavailable before that. 

The three issues that appeared at the outset of July 2025 affected Dragon Ball: Sparking Zero Ranked Matches in such a way that people were being unfairly ranked or awarded. For example, even if someone lost, they wouldn’t see their win streak bonus end. Your streak from Season 0 would still affect the current season and folks’ positions. Also, if you ended up demoted after Season 0, you ended up in D5 regardless of your performance during that season. All three of these issues will be resolved after the update.

This also means Bandai Namco and Spike Chunsoft are starting the Dragon Ball: Sparking Zero Season 1 from scratch again. If you took part when the issues affecting ranking and performance happened, you’ll find any progress made during Season 1 wipde out and back at the start.

Before this issue came up, another major addition appeared in Dragon Ball: Sparking Zero. Bandai Namco added Shallot DLC to the game. The Dragon Ball Legends character appeared alone, outside of any of the larger packs. 

Dragon Ball: Sparking Zero is available worldwide on PlayStation 5, Xbox Series X, and PC via Steam, and Ranked Matches will return on July 10, 2025.

The post Dragon Ball: Sparking Zero Ranked Matches Will Return appeared first on Siliconera.

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Palworld PS5 Data Loss Fix May Mean Deleting Save Files https://www.siliconera.com/palworld-ps5-data-loss-fix-may-mean-deleting-save-files/?utm_source=rss&utm_medium=rss&utm_campaign=palworld-ps5-data-loss-fix-may-mean-deleting-save-files https://www.siliconera.com/palworld-ps5-data-loss-fix-may-mean-deleting-save-files/#respond Wed, 09 Jul 2025 19:00:00 +0000 https://www.siliconera.com/?p=1096847 Palworld PS5 Data Loss Fix Means Deleting Save Files

PS5 Palworld players started reporting a data loss bug and, while Pocketpair identified the problem and a fix, people who experienced the CE-100022-5 and CE-100096-6 errors will need to delete all save files due to corruption. An official fix that should keep this problem from happening going forward will release worldwide on July 10, 2025. 

Pocketpair went into the cause of the issue in a social media announcement. The CE-100022-5 and CE-100096-6 errors would come up due to a bug caused by too many Palworld PS5 save files. It cited that causing a console system error. As a result, any kind of saves made when that would come up could be corrupted or lost. If someone didn’t see either of the two errors, they should be okay to continue using existing save files without issue. However, the company noted that anyone who did will have corrupted files that would need to be deleted so the problem doesn’t return. It also noted it can not help with save data repair or recovery.

It also shared the following two points from the 0.6.2 patch notes for the Palworld PS5 update that will stop the save files data loss and corruption bug. These two measures should keep instances from happening again so long as you also delete any possibly corrupted files.

• Limited the number of save data to a maximum of 10 on PS5.
• Improvements to the entire save system for stability. 
※If you have more than 11 instances of save data on your console, these will not be automatically deleted. 

The last major update to Palworld was Tides of Terraria. It added Pals and weapons from the other indie title to the game.

Palworld is available for the PS5, Xbox Series X, and PC in early access, and the data loss bug affecting PS5 save files will be fixed with the 0.6.2 patch on July 10, 2025.

The post Palworld PS5 Data Loss Fix May Mean Deleting Save Files appeared first on Siliconera.

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Palworld PS5 Data Loss Fix Means Deleting Save Files

PS5 Palworld players started reporting a data loss bug and, while Pocketpair identified the problem and a fix, people who experienced the CE-100022-5 and CE-100096-6 errors will need to delete all save files due to corruption. An official fix that should keep this problem from happening going forward will release worldwide on July 10, 2025. 

Pocketpair went into the cause of the issue in a social media announcement. The CE-100022-5 and CE-100096-6 errors would come up due to a bug caused by too many Palworld PS5 save files. It cited that causing a console system error. As a result, any kind of saves made when that would come up could be corrupted or lost. If someone didn’t see either of the two errors, they should be okay to continue using existing save files without issue. However, the company noted that anyone who did will have corrupted files that would need to be deleted so the problem doesn’t return. It also noted it can not help with save data repair or recovery.

It also shared the following two points from the 0.6.2 patch notes for the Palworld PS5 update that will stop the save files data loss and corruption bug. These two measures should keep instances from happening again so long as you also delete any possibly corrupted files.

• Limited the number of save data to a maximum of 10 on PS5.
• Improvements to the entire save system for stability. 
※If you have more than 11 instances of save data on your console, these will not be automatically deleted. 

The last major update to Palworld was Tides of Terraria. It added Pals and weapons from the other indie title to the game.

Palworld is available for the PS5, Xbox Series X, and PC in early access, and the data loss bug affecting PS5 save files will be fixed with the 0.6.2 patch on July 10, 2025.

The post Palworld PS5 Data Loss Fix May Mean Deleting Save Files appeared first on Siliconera.

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Honkai: Star Rail Archer Fate Crossover Gameplay Shared https://www.siliconera.com/honkai-star-rail-archer-fate-crossover-gameplay-shared/?utm_source=rss&utm_medium=rss&utm_campaign=honkai-star-rail-archer-fate-crossover-gameplay-shared https://www.siliconera.com/honkai-star-rail-archer-fate-crossover-gameplay-shared/#respond Wed, 09 Jul 2025 16:00:00 +0000 https://www.siliconera.com/?p=1096799 Honkai: Star Rail Archer Fate Crossover Gameplay Shared

One day after a “Keeping Up with Star Rail” video showed Saber gameplay in Honkai: Star Rail, HoYoVerse shared another installment focusing on the Fate series Servant Archer who also debuts in the crossover. He’s also based on his Fate/stay Nigh [Unlimited Blade Works] appearance. 

The first moments of the Honkai: Star Rail Archer focus on showing him around Penacony. In one segment, he uses his weapons to attack enemies approaching people. Other scenes show him lurking around. It then reconfirms he’s a Hunt type of character who deals Quantum damage to enemies as Owlbert and Skott begin to discuss his moveset.

Things begin with his basic attack. Since he’s a Hunt character, he’s focused on dealing damage and targeting one opponent. He uses Kanshou and Bakuya blades to attack one enemy. His Skill is Caladbolg II: Fake Spiral Sword, which brings out a bow he uses to fire a sword at one opponent. This can start a Circuit Connection state that allows him to keep using that attack until his Skill Points run out and keep stacking damage. His Projection Magecraft allows him to increase SP when he’s present, bringing the number up to seven. 

As for his Ultimate, it should look very familiar to those who saw the original anime. It is Unlimited Blade Works. This deals damage to a single enemy while also charging himself up. He can use that charge to perform a follow-up attack after an ally attacks using his Mind’s Eye (True) Talent. 

Here’s the full “Keeping Up With Star Rail — Archer: Would Be Nice if You Could Materialize Firearms” showing the Fate Servant’s gameplay in Honkai: Star Rail.  

https://www.youtube.com/watch?v=FzVWyWfo3j8

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate collab starts on July 11, 2025, then ends just before the launch of 3.7. The Fate/stay Night [Unlimited Blade Works] anime is streaming on Crunchyroll.

The post Honkai: Star Rail Archer Fate Crossover Gameplay Shared appeared first on Siliconera.

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Honkai: Star Rail Archer Fate Crossover Gameplay Shared

One day after a “Keeping Up with Star Rail” video showed Saber gameplay in Honkai: Star Rail, HoYoVerse shared another installment focusing on the Fate series Servant Archer who also debuts in the crossover. He’s also based on his Fate/stay Nigh [Unlimited Blade Works] appearance. 

The first moments of the Honkai: Star Rail Archer focus on showing him around Penacony. In one segment, he uses his weapons to attack enemies approaching people. Other scenes show him lurking around. It then reconfirms he’s a Hunt type of character who deals Quantum damage to enemies as Owlbert and Skott begin to discuss his moveset.

Things begin with his basic attack. Since he’s a Hunt character, he’s focused on dealing damage and targeting one opponent. He uses Kanshou and Bakuya blades to attack one enemy. His Skill is Caladbolg II: Fake Spiral Sword, which brings out a bow he uses to fire a sword at one opponent. This can start a Circuit Connection state that allows him to keep using that attack until his Skill Points run out and keep stacking damage. His Projection Magecraft allows him to increase SP when he’s present, bringing the number up to seven. 

As for his Ultimate, it should look very familiar to those who saw the original anime. It is Unlimited Blade Works. This deals damage to a single enemy while also charging himself up. He can use that charge to perform a follow-up attack after an ally attacks using his Mind’s Eye (True) Talent. 

Here’s the full “Keeping Up With Star Rail — Archer: Would Be Nice if You Could Materialize Firearms” showing the Fate Servant’s gameplay in Honkai: Star Rail.  

https://www.youtube.com/watch?v=FzVWyWfo3j8

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate collab starts on July 11, 2025, then ends just before the launch of 3.7. The Fate/stay Night [Unlimited Blade Works] anime is streaming on Crunchyroll.

The post Honkai: Star Rail Archer Fate Crossover Gameplay Shared appeared first on Siliconera.

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Fantasy Life i Switch 2 Physical Version Dated https://www.siliconera.com/fantasy-life-i-switch-2-physical-version-dated/?utm_source=rss&utm_medium=rss&utm_campaign=fantasy-life-i-switch-2-physical-version-dated https://www.siliconera.com/fantasy-life-i-switch-2-physical-version-dated/#respond Tue, 08 Jul 2025 23:30:38 +0000 https://www.siliconera.com/?p=1096763 fantasy life i switch 2 physical edition

The release date and price of the physical Nintendo Switch 2 version of Fantasy Life i: The Girl Who Steals Time have appeared on the official Level 5 webpage for the game. As Level 5 announced earlier this year, the physical editions are Japan exclusive, and there’s no information as of yet regarding a Western release.

The Nintendo Switch 2 version of the game will cost 7978 JPY ($54.45). It’ll come out on August 7, 2025 in Japan. Meanwhile, the Nintendo Switch and PS5 versions cost 7678 JPY ($52.40), and are already available. If you have a physical copy of the Nintendo Switch version already, you can pay 300 JPY to upgrade to the Nintendo Switch 2 edition. However, if you play the Switch 2 version on a Switch console, the graphics and such will still be the Switch version’s.

Aside from news of the physical release, Level 5 also announced Photo Mode. It’ll appear later this month. You’ll be able to customize it with poses, emote, and angles. As well, Level 5 will hold a contest to see who can take the best picture. Information on that contest, including what the “awesome prizes” are, will come out later.

Fantasy Life i: The Girl Who Steals Time is readily available on the PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Windows PC.

The post Fantasy Life i Switch 2 Physical Version Dated appeared first on Siliconera.

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fantasy life i switch 2 physical edition

The release date and price of the physical Nintendo Switch 2 version of Fantasy Life i: The Girl Who Steals Time have appeared on the official Level 5 webpage for the game. As Level 5 announced earlier this year, the physical editions are Japan exclusive, and there’s no information as of yet regarding a Western release.

The Nintendo Switch 2 version of the game will cost 7978 JPY ($54.45). It’ll come out on August 7, 2025 in Japan. Meanwhile, the Nintendo Switch and PS5 versions cost 7678 JPY ($52.40), and are already available. If you have a physical copy of the Nintendo Switch version already, you can pay 300 JPY to upgrade to the Nintendo Switch 2 edition. However, if you play the Switch 2 version on a Switch console, the graphics and such will still be the Switch version’s.

Aside from news of the physical release, Level 5 also announced Photo Mode. It’ll appear later this month. You’ll be able to customize it with poses, emote, and angles. As well, Level 5 will hold a contest to see who can take the best picture. Information on that contest, including what the “awesome prizes” are, will come out later.

Fantasy Life i: The Girl Who Steals Time is readily available on the PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Windows PC.

The post Fantasy Life i Switch 2 Physical Version Dated appeared first on Siliconera.

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Review: Islanders: New Shores Is a Big Upgrade https://www.siliconera.com/review-islanders-new-shores-is-a-big-upgrade/?utm_source=rss&utm_medium=rss&utm_campaign=review-islanders-new-shores-is-a-big-upgrade https://www.siliconera.com/review-islanders-new-shores-is-a-big-upgrade/#respond Tue, 08 Jul 2025 17:01:00 +0000 https://www.siliconera.com/?p=1096487 Review: Islanders: New Shores Is Compelling and Challenging

After playing both Islanders and Islanders: New Shores, I can’t help but think the former almost feels like a tech demo for the latter. It felt like a very pleasant strategic simulation about placing elements and buildings in situations that led to optimal point totals and moving forward. However, in almost every way Islanders: New Shores offersmore, introducing elements that make each run feel both strategic and roguelike. At the same time, the game maintains its a low-pressure, enjoyable atmosphere.

Each Islanders: New Shores run that doesn’t involve either a free play situation or loading up a past save from a traditional run to play around with it follows the same sense of progression. You come to an empty island in the ocean. You place different elements, such as resources like hops, seaweed farms, or fields and the buildings tied to them, buildings commonly associated with crafting, more religious ones like a mountain temple or a shaman, or city elements like a town center, homes, mansions, markets, and circuses. Depending on how you place them, there can be different reactions and you can earn (or lose) points. The updated UI makes it very easy to see how buildings and items affect each other, and it clearly shows the sphere of influence and point changes for each placement. To keep playing, you need to constantly fill an ever-growing circle to hit new point tiers. You also need to reach certain hallmarks to move onto new islands in each run. 

https://www.youtube.com/watch?v=obfnevRIUAQ

All of that should sound familiar, as it builds on concepts from the original Islanders, but Islanders: New Shores expands on the formula in every way. For example, there are far more buildings this time around. Some of these are more special items that might only start showing up in a run if you select them as a Boon or direction after completing an island and moving on to the next. Cliff houses are one example, as they are the standard versions of homes that can be built on vertical landmasses and ruin elements. An aviary with pigeons that continues to accumulate points between islands is another. So is a sort of pyre, with the points you get for the flame’s placement being tied to things like city structures. It makes it feel a lot more strategic, as some elements like the mountain-top temple, shaman, parks, fountains, and jewelers pretty much require you to think ahead and know “okay, this will come if I select this upgrade pack of new buildings after I get enough points to level up this island.” There are even different cosmetic options for some buildings, which is fun when you’re in the free-build mode.

Another roguelike element I love comes up as you accrue enough points to head to a new, fresh island in a run. There will be certain milestones as you wait to reach that point that allows you to choose between one of two kinds of rewards. These can grant you buffs, such as a structure will be smaller in size than usual for easier placement or won’t trigger negative points from being too close to a similar type of structure, buildings, immediate level ups, and other bonuses that make it easier to reach the level up and point milestones to progress. 

Once you do head to a new island in the same run, you also get to make another choice. You can always choose between two options, with each one offering two guaranteed changes. These tend to each offer a different type of biome for the new area and a new structure unlock. So if you want to move away from fishing and seaweed farm-based runs, you can choose one where water is replaced by lava. You can opt for the “fantasy” islands, which can offer bonuses for basically activating certain ruins. It adds more control to everything, which I love. 

And if it goes awry, it genuinely feels like it is no big deal. You can save an island in any point during your run to access in the free-build mode. (It’s also possible to start fresh there.) Free-build offers no restriction or limits dictated by points. Winning just means getting to build more, so needing to stop means you get to start fresh. 

The only downside I found is that RNG played a big part in exactly how well you might do in Islanders: New Shores. With your first two islands in a run during the campaign, you’re practically guaranteed to succeed and be able to continue on. However by the third one in pretty much every run, I noticed that the odds of failure were higher both due to higher point requirements and smaller landmasses. Granted, the more you play, the more accustomed you’ll get to these kinds of curveballs, but it might disappoint someone who played the original and was more accustomed to its gentler nature. 

Islanders: New Shores is, in every way, an improvement from the original Islanders. I found myself continually coming back to it due to the Boons, new array of buildings, and ability to select my “path” in each run. I would sometimes, instead of stepping away after a run, instead save and then immediately go into the free-play sandbox to add more to the island that tripped me up to make it look exactly how I wanted. It’s an incredibly pleasant strategy game. 

Islanders: New Shores will be available on the Switch, Xbox Series X, PS5, and PC on July 10, 2025. 

The post Review: Islanders: New Shores Is a Big Upgrade appeared first on Siliconera.

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Review: Islanders: New Shores Is Compelling and Challenging

After playing both Islanders and Islanders: New Shores, I can’t help but think the former almost feels like a tech demo for the latter. It felt like a very pleasant strategic simulation about placing elements and buildings in situations that led to optimal point totals and moving forward. However, in almost every way Islanders: New Shores offersmore, introducing elements that make each run feel both strategic and roguelike. At the same time, the game maintains its a low-pressure, enjoyable atmosphere.

Each Islanders: New Shores run that doesn’t involve either a free play situation or loading up a past save from a traditional run to play around with it follows the same sense of progression. You come to an empty island in the ocean. You place different elements, such as resources like hops, seaweed farms, or fields and the buildings tied to them, buildings commonly associated with crafting, more religious ones like a mountain temple or a shaman, or city elements like a town center, homes, mansions, markets, and circuses. Depending on how you place them, there can be different reactions and you can earn (or lose) points. The updated UI makes it very easy to see how buildings and items affect each other, and it clearly shows the sphere of influence and point changes for each placement. To keep playing, you need to constantly fill an ever-growing circle to hit new point tiers. You also need to reach certain hallmarks to move onto new islands in each run. 

https://www.youtube.com/watch?v=obfnevRIUAQ

All of that should sound familiar, as it builds on concepts from the original Islanders, but Islanders: New Shores expands on the formula in every way. For example, there are far more buildings this time around. Some of these are more special items that might only start showing up in a run if you select them as a Boon or direction after completing an island and moving on to the next. Cliff houses are one example, as they are the standard versions of homes that can be built on vertical landmasses and ruin elements. An aviary with pigeons that continues to accumulate points between islands is another. So is a sort of pyre, with the points you get for the flame’s placement being tied to things like city structures. It makes it feel a lot more strategic, as some elements like the mountain-top temple, shaman, parks, fountains, and jewelers pretty much require you to think ahead and know “okay, this will come if I select this upgrade pack of new buildings after I get enough points to level up this island.” There are even different cosmetic options for some buildings, which is fun when you’re in the free-build mode.

Another roguelike element I love comes up as you accrue enough points to head to a new, fresh island in a run. There will be certain milestones as you wait to reach that point that allows you to choose between one of two kinds of rewards. These can grant you buffs, such as a structure will be smaller in size than usual for easier placement or won’t trigger negative points from being too close to a similar type of structure, buildings, immediate level ups, and other bonuses that make it easier to reach the level up and point milestones to progress. 

Once you do head to a new island in the same run, you also get to make another choice. You can always choose between two options, with each one offering two guaranteed changes. These tend to each offer a different type of biome for the new area and a new structure unlock. So if you want to move away from fishing and seaweed farm-based runs, you can choose one where water is replaced by lava. You can opt for the “fantasy” islands, which can offer bonuses for basically activating certain ruins. It adds more control to everything, which I love. 

And if it goes awry, it genuinely feels like it is no big deal. You can save an island in any point during your run to access in the free-build mode. (It’s also possible to start fresh there.) Free-build offers no restriction or limits dictated by points. Winning just means getting to build more, so needing to stop means you get to start fresh. 

The only downside I found is that RNG played a big part in exactly how well you might do in Islanders: New Shores. With your first two islands in a run during the campaign, you’re practically guaranteed to succeed and be able to continue on. However by the third one in pretty much every run, I noticed that the odds of failure were higher both due to higher point requirements and smaller landmasses. Granted, the more you play, the more accustomed you’ll get to these kinds of curveballs, but it might disappoint someone who played the original and was more accustomed to its gentler nature. 

Islanders: New Shores is, in every way, an improvement from the original Islanders. I found myself continually coming back to it due to the Boons, new array of buildings, and ability to select my “path” in each run. I would sometimes, instead of stepping away after a run, instead save and then immediately go into the free-play sandbox to add more to the island that tripped me up to make it look exactly how I wanted. It’s an incredibly pleasant strategy game. 

Islanders: New Shores will be available on the Switch, Xbox Series X, PS5, and PC on July 10, 2025. 

The post Review: Islanders: New Shores Is a Big Upgrade appeared first on Siliconera.

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Ghost of Yotei State of Play Stream Appears This Week https://www.siliconera.com/ghost-of-yotei-state-of-play-stream-appears-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=ghost-of-yotei-state-of-play-stream-appears-this-week https://www.siliconera.com/ghost-of-yotei-state-of-play-stream-appears-this-week/#respond Tue, 08 Jul 2025 15:00:00 +0000 https://www.siliconera.com/?p=1096679 Ghost of Yotei State of Play Stream Appears This Week

Sony and Sucker Punch announced they’ll go over more details and gameplay from Ghost of Tsushima sequel Ghost of Yotei in a State of Play stream on July 10, 2025. This is the presentation promised in from the PS5 State of Play on June 4, 2025. This showcase will air on YouTube and Twitch at 2pm PT/5pm ET/11pm CET. It will last for about 20 minutes, so make sure you keep a half-hour free to see more of the new game.

Aside from this being a deep dive into Ghost of Yotei, we don’t know too much about what the State of Play stream will show. Sony only confirmed that this showcase will feature the Sucker Punch Creative Directors Jason Connell and Nate Fox going over characters, mechanics, and the new journey.

The placeholder isn’t live on YouTube yet. There is a video teasing it from the June 2025 general State of Play Sony held. It showed heroine Atsu in front of a fire. She asked if someone was “still with her.” A wolf then appeared and snarled.

https://www.youtube.com/watch?v=qRiTEkU3Utg&t=1s

As a reminder, the original Ghost of Tsushima got similar treatment ahead of its debut. Back in May 2020, Sony and Sucker Punch released an almost 20 minute State of Play for that game.

Ghost of Yotei will come to the PS5 on October 2, 2025, and the State of Play stream highlighting new details will air at 2pm PT/5pm ET/11pm CET on July 10, 2025. 

The post Ghost of Yotei State of Play Stream Appears This Week appeared first on Siliconera.

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Ghost of Yotei State of Play Stream Appears This Week

Sony and Sucker Punch announced they’ll go over more details and gameplay from Ghost of Tsushima sequel Ghost of Yotei in a State of Play stream on July 10, 2025. This is the presentation promised in from the PS5 State of Play on June 4, 2025. This showcase will air on YouTube and Twitch at 2pm PT/5pm ET/11pm CET. It will last for about 20 minutes, so make sure you keep a half-hour free to see more of the new game.

Aside from this being a deep dive into Ghost of Yotei, we don’t know too much about what the State of Play stream will show. Sony only confirmed that this showcase will feature the Sucker Punch Creative Directors Jason Connell and Nate Fox going over characters, mechanics, and the new journey.

The placeholder isn’t live on YouTube yet. There is a video teasing it from the June 2025 general State of Play Sony held. It showed heroine Atsu in front of a fire. She asked if someone was “still with her.” A wolf then appeared and snarled.

https://www.youtube.com/watch?v=qRiTEkU3Utg&t=1s

As a reminder, the original Ghost of Tsushima got similar treatment ahead of its debut. Back in May 2020, Sony and Sucker Punch released an almost 20 minute State of Play for that game.

Ghost of Yotei will come to the PS5 on October 2, 2025, and the State of Play stream highlighting new details will air at 2pm PT/5pm ET/11pm CET on July 10, 2025. 

The post Ghost of Yotei State of Play Stream Appears This Week appeared first on Siliconera.

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See Honkai: Star Rail Saber Gameplay From the Fate Event https://www.siliconera.com/see-honkai-star-rail-saber-gameplay-from-the-fate-event/?utm_source=rss&utm_medium=rss&utm_campaign=see-honkai-star-rail-saber-gameplay-from-the-fate-event https://www.siliconera.com/see-honkai-star-rail-saber-gameplay-from-the-fate-event/#respond Tue, 08 Jul 2025 14:00:00 +0000 https://www.siliconera.com/?p=1096673 See Honkai: Star Rail Saber Gameplay From the Fate Event

HoYoVerse shared a new “Keeping Up with Star Rail” YouTube installment focused entirely on how the Fate series’ Saber works when she appears in Honkai: Star Rail. It also started off by teasing she’s one of seven Servants to respond to the call for the first Penaconian Holy Grail War that brings elements of Fate/stay Nigh [Unlimited Blade Works] into the game. This follows a more jovial video promoting the crossover.  Another Servant known as Mr. Reca appeared to discuss her moveset and narrate segments showing her fighting.

The showcase first established Saber is a five-star Destruction character who deals Wind damage. It also highlighted that, in most situations, her sword looks invisible due to Magecraft and her Wind powers. Her Basic Attack is called Invisible Air: Barrier of the Wind King and hits one enemy. However, her Strike Air: Hammer of the Wind King Skill hits one target and the two adjacent to it. She also deals more damage after allies use Ultimates due to her Dragon Reactor Core Talent. This grants her a buff and gives her Core Resonance that she can turn into Energy via using her Skill so she can perform her own Ultimate sooner. Said Ultimate is named after her sword, and Excalibur deals Wind damage to every enemy and then bounce damage to another enemy. 

So in a way, her attack pattern is similar to Blade’s. She hits one with her standard attack. The Skill hits up to three. Then the Ultimate attacks everyone.

Here’s the full Saber “Keeping Up with Star Rail” episode showing the Fate heroine in action in the game.

https://www.youtube.com/watch?v=yPxdsZ36LXc

We should see one for Archer ahead of his debut too.

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate collab starts on July 11, 2025, then ends just before the launch of 3.7. The Fate/stay Night [Unlimited Blade Works] anime is streaming on Crunchyroll.

The post See Honkai: Star Rail Saber Gameplay From the Fate Event appeared first on Siliconera.

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See Honkai: Star Rail Saber Gameplay From the Fate Event

HoYoVerse shared a new “Keeping Up with Star Rail” YouTube installment focused entirely on how the Fate series’ Saber works when she appears in Honkai: Star Rail. It also started off by teasing she’s one of seven Servants to respond to the call for the first Penaconian Holy Grail War that brings elements of Fate/stay Nigh [Unlimited Blade Works] into the game. This follows a more jovial video promoting the crossover.  Another Servant known as Mr. Reca appeared to discuss her moveset and narrate segments showing her fighting.

The showcase first established Saber is a five-star Destruction character who deals Wind damage. It also highlighted that, in most situations, her sword looks invisible due to Magecraft and her Wind powers. Her Basic Attack is called Invisible Air: Barrier of the Wind King and hits one enemy. However, her Strike Air: Hammer of the Wind King Skill hits one target and the two adjacent to it. She also deals more damage after allies use Ultimates due to her Dragon Reactor Core Talent. This grants her a buff and gives her Core Resonance that she can turn into Energy via using her Skill so she can perform her own Ultimate sooner. Said Ultimate is named after her sword, and Excalibur deals Wind damage to every enemy and then bounce damage to another enemy. 

So in a way, her attack pattern is similar to Blade’s. She hits one with her standard attack. The Skill hits up to three. Then the Ultimate attacks everyone.

Here’s the full Saber “Keeping Up with Star Rail” episode showing the Fate heroine in action in the game.

https://www.youtube.com/watch?v=yPxdsZ36LXc

We should see one for Archer ahead of his debut too.

Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the Fate collab starts on July 11, 2025, then ends just before the launch of 3.7. The Fate/stay Night [Unlimited Blade Works] anime is streaming on Crunchyroll.

The post See Honkai: Star Rail Saber Gameplay From the Fate Event appeared first on Siliconera.

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Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon https://www.siliconera.com/zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon/?utm_source=rss&utm_medium=rss&utm_campaign=zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon https://www.siliconera.com/zenless-zone-zero-ellen-joe-figure-pre-orders-open-soon/#respond Mon, 07 Jul 2025 22:00:00 +0000 https://www.siliconera.com/?p=1096636 Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon

Apex-Toys announced on social media that it is about to open pre-orders for its Zenless Zone Zero figure of Ellen Joe. Its official site teased pre-orders would open on Tmall on July 8, 2025. There are no other retailers taking orders yet, but in the past Amazon and AmiAmi offered worldwide shipping for other Apex-Toys figures of HoYoVerse figures including a daily life figure of the character in her school uniform. 

Ellen Joe is wearing her maid uniform that is a trademark of Victoria Housekeeping faction members in Zenless Zone Zero for this figure. (It’s known as Ellen Scissorhands in-game.) The shark girl Thiren’s tail is curled around her body. While she has her weapon equipped, she’s in a more relaxed pose and doesn’t look like she’s about to attack.

Here’s how the first four photos Apex-Toys shared with us look: 

This follows the release of other Victoria Housekeeping Zenless Zone Zero figures. Apex-Toys already announced ones of Corin Wickes, Rina Sebastiane, and Von Lycaon. They are currently at various stages of development.

The Zenless Zone Zero Ellen Joe figure is in development, and there’s no release window for it yet. The game is on the PS5, Xbox Series X, PC, and mobile devices.

The post Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon appeared first on Siliconera.

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Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon

Apex-Toys announced on social media that it is about to open pre-orders for its Zenless Zone Zero figure of Ellen Joe. Its official site teased pre-orders would open on Tmall on July 8, 2025. There are no other retailers taking orders yet, but in the past Amazon and AmiAmi offered worldwide shipping for other Apex-Toys figures of HoYoVerse figures including a daily life figure of the character in her school uniform. 

Ellen Joe is wearing her maid uniform that is a trademark of Victoria Housekeeping faction members in Zenless Zone Zero for this figure. (It’s known as Ellen Scissorhands in-game.) The shark girl Thiren’s tail is curled around her body. While she has her weapon equipped, she’s in a more relaxed pose and doesn’t look like she’s about to attack.

Here’s how the first four photos Apex-Toys shared with us look: 

This follows the release of other Victoria Housekeeping Zenless Zone Zero figures. Apex-Toys already announced ones of Corin Wickes, Rina Sebastiane, and Von Lycaon. They are currently at various stages of development.

The Zenless Zone Zero Ellen Joe figure is in development, and there’s no release window for it yet. The game is on the PS5, Xbox Series X, PC, and mobile devices.

The post Zenless Zone Zero Ellen Joe Figure Pre-orders Open Soon appeared first on Siliconera.

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