Wii News Category - Siliconera The secret level in the world of video game news. Mon, 16 Jun 2025 18:23:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Wii News Category - Siliconera 32 32 163913089 See the Resident Evil 4 Ada Wong Nendoroid https://www.siliconera.com/see-the-resident-evil-4-ada-wong-nendoroid/?utm_source=rss&utm_medium=rss&utm_campaign=see-the-resident-evil-4-ada-wong-nendoroid https://www.siliconera.com/see-the-resident-evil-4-ada-wong-nendoroid/#respond Mon, 16 Jun 2025 23:00:00 +0000 https://www.siliconera.com/?p=1095193 See the Resident Evil 4 Ada Wong Nendoroid

We got a better look at the next Resident Evil Nendoroid during Smile Fest 2025, as Good Smile Company shared an update on the Ada Wong figure. There’s no release window for it yet. However, a painted prototype of the character appeared showing what we can expect from the release. This means she’s so far along in development that pre-orders will likely open within a few weeks.

The announcement offered a look at one pose that will be possible with the final figure. She’ll wear her red dress with pistol harnesses for the figure, and she still has her long black boots. She’ll have only one hair part, which shows her short hair cut. Only one face plate appeared in the example, showing her with a small smile. She’ll also come with a handgun that she can hold.

Here’s the first photo of the painted prototype.

Ada Wong has been a part of the Resident Evil series since the second game.  While she has yet to be the main character in an installment, she is sometimes playable. This happened in both Resident Evil 2 and 4 during certain parts and scenarios. 

This marks the third Nendoroid based on characters from the series. The first one was Chris Redfield. That launched in March 2017. A Leon S. Kennedy one followed in June 2024.

There’s no release window for the Resident Evil 4 Ada Wong Nendoroid yet, but given she is in the painted prototype phase we should see pre-orders for the figure open in the next few weeks. The original game can be found on the PS2, PS3, PS5, Switch, GameCube, Wii, Xbox 360, Xbox One, and PC. There’s also a version on the Meta Quest 2. The remake can be found on the PS4, PS5, Xbox Series X, PC, and mobile devices. 

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See the Resident Evil 4 Ada Wong Nendoroid

We got a better look at the next Resident Evil Nendoroid during Smile Fest 2025, as Good Smile Company shared an update on the Ada Wong figure. There’s no release window for it yet. However, a painted prototype of the character appeared showing what we can expect from the release. This means she’s so far along in development that pre-orders will likely open within a few weeks.

The announcement offered a look at one pose that will be possible with the final figure. She’ll wear her red dress with pistol harnesses for the figure, and she still has her long black boots. She’ll have only one hair part, which shows her short hair cut. Only one face plate appeared in the example, showing her with a small smile. She’ll also come with a handgun that she can hold.

Here’s the first photo of the painted prototype.

Ada Wong has been a part of the Resident Evil series since the second game.  While she has yet to be the main character in an installment, she is sometimes playable. This happened in both Resident Evil 2 and 4 during certain parts and scenarios. 

This marks the third Nendoroid based on characters from the series. The first one was Chris Redfield. That launched in March 2017. A Leon S. Kennedy one followed in June 2024.

There’s no release window for the Resident Evil 4 Ada Wong Nendoroid yet, but given she is in the painted prototype phase we should see pre-orders for the figure open in the next few weeks. The original game can be found on the PS2, PS3, PS5, Switch, GameCube, Wii, Xbox 360, Xbox One, and PC. There’s also a version on the Meta Quest 2. The remake can be found on the PS4, PS5, Xbox Series X, PC, and mobile devices. 

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Metroid: Other M Samus Figma Figures Return After Over 10 Years https://www.siliconera.com/metroid-other-m-samus-figma-figures-return-after-over-10-years/?utm_source=rss&utm_medium=rss&utm_campaign=metroid-other-m-samus-figma-figures-return-after-over-10-years https://www.siliconera.com/metroid-other-m-samus-figma-figures-return-after-over-10-years/#respond Tue, 20 May 2025 19:00:00 +0000 https://www.siliconera.com/?p=1093308 Metroid: Other M Samus Figma Figures Return After Over 10 Years

Good Smile Company announced it will rerelease both the Samus Aran Zero Suit and standard figma figures based on the character’s Metroid: Other M opinions. The two initially launched over 10 years ago, with the standard Power Suit option debuting back in 2012 and the Zero Suit design debuting in 2016. Due to the Trump tariffs, the US site orders aren’t open. Both figures are priced at ¥9,800 (~68) in the Japanese storefront. The Power Suit version will appear in January 2026 in Japan, followed by Zero Suit in February 2026. 

In the case of the Power Suit, that doesn’t come with any additional face parts. This is because Samus wears a helmet throughout, of course. Instead, the extra parts are designed to showcase different poses or actions. There are two beam effects to show her firing her gun. You can also make it look like she found and is shooting missiles. One part includes a thumbs up hand for her left hand. You also get a Morph Ball. 

Here’s how that one looks:

With the Zero Suit Samus, we get various head parts in addition to other accessories. Smiling and stern face plates are included. You can also swap the hair pieces so she can be displayed with either short hair or a long-haired ponytail. Her right hand thumbs up part is included. So are a gun and replica of Adam’s helmet to hold. 

These are all the photos Good Smile Company shared of that version of her.

The Metroid: Other M Samus Aran Power Suit figma will debut in January 2026 in Japan, followed by the Zero Suit figure in February 2026. There’s no word on US release dates yet. Pre-orders close on July 2, 2025. Metroid: Other M appeared on the Wii worldwide.  

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Metroid: Other M Samus Figma Figures Return After Over 10 Years

Good Smile Company announced it will rerelease both the Samus Aran Zero Suit and standard figma figures based on the character’s Metroid: Other M opinions. The two initially launched over 10 years ago, with the standard Power Suit option debuting back in 2012 and the Zero Suit design debuting in 2016. Due to the Trump tariffs, the US site orders aren’t open. Both figures are priced at ¥9,800 (~68) in the Japanese storefront. The Power Suit version will appear in January 2026 in Japan, followed by Zero Suit in February 2026. 

In the case of the Power Suit, that doesn’t come with any additional face parts. This is because Samus wears a helmet throughout, of course. Instead, the extra parts are designed to showcase different poses or actions. There are two beam effects to show her firing her gun. You can also make it look like she found and is shooting missiles. One part includes a thumbs up hand for her left hand. You also get a Morph Ball. 

Here’s how that one looks:

With the Zero Suit Samus, we get various head parts in addition to other accessories. Smiling and stern face plates are included. You can also swap the hair pieces so she can be displayed with either short hair or a long-haired ponytail. Her right hand thumbs up part is included. So are a gun and replica of Adam’s helmet to hold. 

These are all the photos Good Smile Company shared of that version of her.

The Metroid: Other M Samus Aran Power Suit figma will debut in January 2026 in Japan, followed by the Zero Suit figure in February 2026. There’s no word on US release dates yet. Pre-orders close on July 2, 2025. Metroid: Other M appeared on the Wii worldwide.  

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Capcom Key Art Catalog Will Cover Over 300 Games https://www.siliconera.com/capcom-key-art-catalog-will-cover-over-300-games/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-key-art-catalog-will-cover-over-300-games https://www.siliconera.com/capcom-key-art-catalog-will-cover-over-300-games/#respond Fri, 07 Feb 2025 16:30:00 +0000 https://www.siliconera.com/?p=1077341 Capcom Key Art Catalog since 1984 to 2023

Capcom revealed that it will sell a new book containing key art from games it released in the up to 40 years since its first release. The book will have the title "Capcom Key Art Catalog since 1984 to 2023," and it will be available on March 20, 2025, at 9,900 yen (~$65.20).

The A4-sized book will have a total of 376 pages. It will cover over 300 games Capcom has released on numerous platforms throughout 40 years since 1984, with explanations in Japanese and English.

The first-ever title Capcom released was the arcade shooting game Vulgus in May 1984. Since 2023 is the cutoff year, the latest games featured in this book should include the Resident Evil 4 remake, Mega Man Battle Network Legacy Collection, Street Fighter 6, Exoprimal, Mega Man X DiVE Offline, and Monster Hunter Now.

Here are the samples for some of the pages in the upcoming book:

Capcom Key Art Catalog - sample pages
Image courtesy of Capcom

The new catalog book will be available for purchase in Capcom's physical and online storefronts. The company will also sell the book at the Capcom Exhibition, which will take place at Osaka's Nakanoshima Museum of Art from March 20, 2025—the same day as the book's release date—until June 22, 2025.

The "Capcom Key Art Catalog since 1984 to 2023" book will be available for purchase in Japan on March 20, 2025.

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Capcom Key Art Catalog since 1984 to 2023

Capcom revealed that it will sell a new book containing key art from games it released in the up to 40 years since its first release. The book will have the title "Capcom Key Art Catalog since 1984 to 2023," and it will be available on March 20, 2025, at 9,900 yen (~$65.20).

The A4-sized book will have a total of 376 pages. It will cover over 300 games Capcom has released on numerous platforms throughout 40 years since 1984, with explanations in Japanese and English.

The first-ever title Capcom released was the arcade shooting game Vulgus in May 1984. Since 2023 is the cutoff year, the latest games featured in this book should include the Resident Evil 4 remake, Mega Man Battle Network Legacy Collection, Street Fighter 6, Exoprimal, Mega Man X DiVE Offline, and Monster Hunter Now.

Here are the samples for some of the pages in the upcoming book:

Capcom Key Art Catalog - sample pages
Image courtesy of Capcom

The new catalog book will be available for purchase in Capcom's physical and online storefronts. The company will also sell the book at the Capcom Exhibition, which will take place at Osaka's Nakanoshima Museum of Art from March 20, 2025—the same day as the book's release date—until June 22, 2025.

The "Capcom Key Art Catalog since 1984 to 2023" book will be available for purchase in Japan on March 20, 2025.

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The Legend of Zelda: Skyward Sword Soundtrack Is on Nintendo Music Now https://www.siliconera.com/the-legend-of-zelda-skyward-sword-soundtrack-is-on-nintendo-music-now/?utm_source=rss&utm_medium=rss&utm_campaign=the-legend-of-zelda-skyward-sword-soundtrack-is-on-nintendo-music-now https://www.siliconera.com/the-legend-of-zelda-skyward-sword-soundtrack-is-on-nintendo-music-now/#respond Wed, 18 Dec 2024 04:00:44 +0000 https://www.siliconera.com/?p=1070195 legend of zelda skyward sword nintendo music

Nintendo has added the The Legend of Zelda: Skyward Sword soundtrack to its Nintendo Music app. In order to access it, you’ll need to have an active Nintendo Switch Online account.

There are 186 tracks in total. Listening to them all will take almost 5 hours and 30 minutes. Nintendo has already prepared some playlists for you if you don’t want to look for a specific track. The playlists include ones for battle, dungeons, and the overworld, as well as one that has extended versions of all the music. Top tracks from The Legend of Zelda: Skyward Sword you can listen to on Nintendo Music include: “The Ballad of the Goddess,” “Fi’s Theme,” and “Islands in the Sky.”

Nintendo Music is a music app that Nintendo released in late October 2024. As one might imagine from the name, this is a music app that lets you listen to the soundtracks from Nintendo games. You can make your own playlist, as well as extend any tracks you want. Updates like the Skyward Sword one usually add new tracks and games. For example, Nintendo added the Splatoon 2 soundtrack back in early December 2024.

The Legend of Zelda: Skyward Sword came out on the Nintendo Wii in 2011. You can listen to its soundtrack on Nintendo Music.

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legend of zelda skyward sword nintendo music

Nintendo has added the The Legend of Zelda: Skyward Sword soundtrack to its Nintendo Music app. In order to access it, you’ll need to have an active Nintendo Switch Online account.

There are 186 tracks in total. Listening to them all will take almost 5 hours and 30 minutes. Nintendo has already prepared some playlists for you if you don’t want to look for a specific track. The playlists include ones for battle, dungeons, and the overworld, as well as one that has extended versions of all the music. Top tracks from The Legend of Zelda: Skyward Sword you can listen to on Nintendo Music include: “The Ballad of the Goddess,” “Fi’s Theme,” and “Islands in the Sky.”

Nintendo Music is a music app that Nintendo released in late October 2024. As one might imagine from the name, this is a music app that lets you listen to the soundtracks from Nintendo games. You can make your own playlist, as well as extend any tracks you want. Updates like the Skyward Sword one usually add new tracks and games. For example, Nintendo added the Splatoon 2 soundtrack back in early December 2024.

The Legend of Zelda: Skyward Sword came out on the Nintendo Wii in 2011. You can listen to its soundtrack on Nintendo Music.

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All Mothership Titles in the Tales Series in Release Order https://www.siliconera.com/all-mothership-titles-in-the-tales-series-in-release-order/?utm_source=rss&utm_medium=rss&utm_campaign=all-mothership-titles-in-the-tales-series-in-release-order https://www.siliconera.com/all-mothership-titles-in-the-tales-series-in-release-order/#respond Mon, 09 Sep 2024 21:15:00 +0000 https://www.siliconera.com/?p=1051794 tales mothership

The 30th anniversary of the Tales series is just around the corner and Bandai Namco has already started preparations with the Remastered Project. For those who would like to take a walk down memory lane, or are curious about what other Tales games they can play while waiting for new (or remastered) releases, here is a full list of the mothership Tales titles.

tales of phantasia
Image via Bandai Namco

Tales of Phantasia

Release Date: December 15, 1995

Platforms: Super Famicom, PlayStation, GBA, PSP, iOS, mobile devices

The first Tales title takes place in Aselia and follows Cless Albane, who seeks revenge after his hometown is destroyed. He learns that the culprits behind the attack wish to revive a powerful sorcerer king, Dhaos. Using the power of time travel, Cless and his friends travel to the past and future in order to defeat Dhaos for good.

tales of destiny mothership 2
Image via Bandai Namco

Tales of Destiny

Release Date: December 23, 1997

Platforms: PlayStation

The original Tales of Destiny came out on the PlayStation and the remake came out in 2006 for the PS2. It follows Stahn, who accidentally finds a sentient sword that calls itself Dymlos. He, along with other wielders of speaking swords, fight for the Eye of Atamoni, which is a powerful relic from an ancient war.

Tales of Destiny Remake is one of the best titles in the Tales series for its story—which expands on the original and includes a redemption arc for popular character Leon—and fighting style. Hopefully, Bandai Namco has plans for a remaster so that it can officially release the game to the west.

tales of eternia mothership 3
Image via Bandai Namco

Tales of Eternia

Release Date: November 30, 2000

Platforms: PlayStation, PSP

Tales of Eternia, released in the west as Tales of Destiny 2, has nothing to do with Tales of Destiny. Instead, it follows Reid Hershel and his friends, who live together in the world of Inferia. One day, they come across a mysterious foreign girl named Meredy and through their interactions with her, learn of a different world called Celestia. They journey together to stop an ages-old conflict between the two worlds.

Tales of Eternia feels like the turning point for the Tales series in that it propelled the series into its initial popularity. It was popular enough for an anime adaptation and a MMO, though the anime was pretty bad (in that it had little to do with the game) and the MMO didn’t last long. The battle system feels a lot more fluid compared to Phantasia and Destiny, and it holds up to newer 2D Tales games too. 

tales of destiny 2 mothership 4
Image via Bandai Namco

Tales of Destiny 2

Release Date: November 28, 2002

Platforms: PS2, PSP

The actual sequel to Tales of Destiny, Tales of Destiny 2 follows Kyle, who’s the son of Stahn and Rutee from the first game. Due to his parents’ heroic past, he’s also obsessed with becoming a hero. One day, he meets a mysterious girl named Reala and embarks on a journey to become a true hero.

Like the above Tales of Destiny Remake, Tales of Destiny 2 is a fantastic game. It’s got a great story, compelling characters, and a difficult battle system that’s rewarding to master. The meme himself, Barbatos, is also from this game. Considering how much trouble he can give you, it can be a little hard to laugh at the jokes Bandai Namco make at his expense.

tales of symphonia mothership 5
Image via Bandai Namco

Tales of Symphonia

Release Date: August 29, 2003

Platforms: Nintendo GameCube, PS2, PS3, Windows PC, Nintendo Switch, PS4, Xbox One

Tales of Symphonia was popular in its native Japan, but it’s what really put the franchise on the map for the western audience. While the west had gotten Phantasia and Eternia, they weren’t exactly selling like hotcakes in the way that Symphonia did. The story follows Lloyd, who joins his friend Colette’s pilgrimage to regenerate the world of Sylvarant.

tales of rebirth mothership 6
Image via Bandai Namco

Tales of Rebirth

Release Date: December 16, 2004

Platforms: PS2, PSP

The story of Tales of Rebirth heavily focuses on racism. It takes place in a world where people wield a magical power called Force after King Ladras, in his final moments, uses his power to unleash the potential in people around his kingdom. Veigue lost power of his Force of Ice and froze his childhood friend Claire in a pillar. Even after he manages to free her with the help of new friends Eugene and Mao, soldiers acting on orders from Karegia Kingdom heiress Agarte take her away. His journey to rescue her from the palace morphs into a battle to end racism.

tales of legendia mothership 7
Image via Bandai Namco

Tales of Legendia

Release Date: August 25, 2005

Platforms: PS2

Tales of Legendia follows the story of Senel and his surrogate little sister Shirley. Shirley is the Merines, a legendary figure among the Ferines, which is a race of people who can live underwater. Because Shirley is the Merines, many different factions want to capture her to use them for their own schemes.

Compared to previous titles (and its successor Abyss), Tales of Legendia looks and plays in a very weird way. This likely has to do with the fact that the developer, Project MelFes, consists of Tales Studio members, along with developers from the Tekken and Soul Calibur series. It’s the first Tales game with Go Shiina as the composer and the soundtrack is objectively the game’s highest point.

tales of the abyss
Image via Bandai Namco

Tales of the Abyss

Release Date: December 15, 2005

Platforms: PS2, Nintendo 3DS

Tales of the Abyss is the eighth mothership title, but it’s the commemorative game for the series’s 10th anniversary. It follows Luke fon Fabre, a pampered noble and swordsman who ends up outside of his comfy mansion after heroine Tear appears to assassinate her brother, who’s also Luke’s teacher. The story heavily focuses on Luke’s personal development as he seeks the meaning of his birth. There is also an anime adaptation for Abyss, which you can watch on YouTube.

tales of the tempest
Image via Bandai Namco

Tales of the Tempest

Release Date: October 26, 2006

Platforms: Nintendo DS

Tales of the Tempest follows Caius Qualls, who is a Leymon (essentially a werewolf). After the church takes his guardian prisoner and kill the parents of his childhood friend Rubia, the two of them set out for the capital. The adventure then turns into one to overthrow the church.

Tales of the Tempest is the first Tales game for a handheld console. However, the reception to the game was very mixed, with some places giving it a very positive score and others giving it a very negative one. Points of criticism included the story’s short length, lack of content, unappealing relationship between Caius and Rubia, and more.

tales of innocence
Image via Bandai Namco

Tales of Innocence

Release Date: December 6, 2007

Platforms: Nintendo DS, PS Vita

The story of Tales of Innocence follows avatars, human reincarnations of the divine Devalokans who can still use supernatural powers from their past lives. Ruca, a timid boy, is an avatar of the powerful Asura and he awakens to his powers after rescuing fugitive Illia, a fellow avatar. They meet up with other avatars, who then travel to do something about the wars engulfing their world.

symphonia dawn of the new world
Image via Bandai Namco

Tales of Symphonia: Dawn of the New World

Release Date: June 26, 2008

Platforms: Wii, PS3

Though the sequel of Tales of Symphonia, Dawn of the New World introduces a lot of lore and elements that weren’t in the original game. It follows Emil, a timid boy who survived a massacre that Lloyd from the first game perpetrated. After meeting with Marta, a girl with Ratatosk’s Core on her forehead, the two of them set out on a journey to fix the meteorological problems occurring around the world and escape from Marta’s pursuers.

vesperia
Image via Bandai Namco

Tales of Vesperia

Release Date: August 7, 2008

Platforms: Xbox 360, PS3, Nintendo Switch, PS4, Windows PC, Xbox One

Tales of Vesperia is a very popular and successful entry in the Tales franchise, selling over 1.5 million copies worldwide. It also has a prequel film, though Flynn in particular is so out-of-character it might as well be fanfiction. The story follows Yuri Lowell, a former soldier who’s now doing odd jobs around his neighborhood. After meeting a noble named Estelle and fleeing from the capital with her, he forms a guild called Brave Vesperia.

hearts
Image via Bandai Namco

Tales of Hearts

Release Date: December 18, 2008

Platforms: Nintendo DS, PS Vita, iOS

Tales of Hearts follows Kor Meteor (Shing Meteoryte) who meets siblings Kohaku and Hisui Hearts. A monster infects Kohaku and in an attempt to save her, Kor accidentally destroys her Spiria (her heart and emotions). The three of them set off on a journey to restore Kohaku’s Spiria.

People don’t talk about the CG Movie Edition, but I definitely remember that one. People were comparing the models to the Evil Goddess MOCCOS, an old 2ch meme about the ugly KOS-MOS figure that came with the Xenosaga Episode 2 Premium Box Set.

graces
Image via Bandai Namco

Tales of Graces

Release Date: December 10, 2009

Platforms: Wii, PS3, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, Windows PC

Tales of Graces follows the story of Asbel Lhant, who is the future heir of the Lhant village. As a child, he befriends an amnesiac girl named Sophie and the prince of Windsor, Richard. Witnessing Sophie’s death traumatizes him and he runs away from home to become a knight. Seven years later, he reunites with Sophie, setting into motion an adventure that takes him all across the world of Ephinea.

xillia
Image via Bandai Namco

Tales of Xillia

Release Date: September 8, 2011

Platforms: PS3

Tales of Xillia is the first Tales game that combines character designs from Kosuke Fujishima (Phantasia, Symphonia, Abyss) and Mutsumi Inomata (Destiny, Eternia, Rebirth). Like Tales of the Abyss, it’s a celebratory mothership title. In Xillia's case, it was for the 15th anniversary. It follows Jude Mathis, a medical student who encounters Milla Maxwell after she breaks into a military research facility in an attempt to destroy a secret weapon. Now that they’re on the run from the military, Jude and Milla, along with their companions, journey to help Milla with her mission to save the world.

xillia 2
Image via Bandai Namco

Tales of Xillia 2

Release Date: November 1, 2012

Platforms: PS3

Tales of Xillia 2, like Dawn of the New World, is a sequel of its predecessor while introducing elements and lore that the original game never really mentioned. It takes place a year after Xillia and follows Ludger Will Kresnik, a guy who just wants to cook. It turns out he’s not just a good cook, as he possesses the Chromatus. He and the cast from the first Xillia need to go into parallel worlds—essentially what-if scenarios from the first game—and destroy them to prevent their own world’s destruction. He also has to pay off a huge medical debt. Ah, adult life.

zestiria
Image via Bandai Namco

Tales of Zestiria

Release Date: January 22, 2015

Platforms: PS3, PS4, Windows PC

Tales of Zestiria was, like Abyss and Xillia, an anniversary title and this time, it was for the 20th anniversary. It draws inspiration from Arthurian legends and it follows the story of Sorey, a young human who can see the mystical spirits Seraphim. He leaves the village of Elysia with his best friend Mikleo and, after forming a pact with the Seraph Lailah, he becomes the Shepherd whose job is to purify the Hellion rampaging throughout Glenwood.

For an anniversary title, Zestiria had its fair share of controversies. Before the game came out, Japanese fans were ticked off about how prominent advertising for Alisha was, yet she was a mere guest party member in the actual game. After it came out, fans seemed split on the story, battle system, and tutorials.

berseria
Image via Bandai Namco

Tales of Berseria

Release Date: August 18, 2016

Platforms: PS3, PS4, Windows PC

Tales of Berseria technically serves as the prequel to Tales of Zestiria. However, you don’t have to play Zestiria to understand Berseria. It follows Velvet Crowe, a normal village girl who lost her pregnant sister after a daemon attack. One day, tragedy strikes the village and Velvet comes across her brother-in-law Artorius killing her younger brother Laphicet in a ritual. She transforms into a daemon and Artorius tosses her into jail. Once she wakes, she swears vengeance on the man who used to be her family.

arise
Image via Bandai Namco

Tales of Arise

Release Date: September 10, 2021

Platforms: PS4, PS5, Windows PC, Xbox One, Xbox Series X

Tales of Arise follows the story of Dahnan slave Alphen, or “Iron Mask,” and a Renan girl named Shionne. A curse on Shionne hurts anyone who touches her but since Alphen can’t feel pain, he’s the only person who can pull a sword from the Master Core she has. Like Rebirth and Eternia, it deals with themes of racism and oppression.

The post All Mothership Titles in the Tales Series in Release Order appeared first on Siliconera.

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tales mothership

The 30th anniversary of the Tales series is just around the corner and Bandai Namco has already started preparations with the Remastered Project. For those who would like to take a walk down memory lane, or are curious about what other Tales games they can play while waiting for new (or remastered) releases, here is a full list of the mothership Tales titles.

tales of phantasia
Image via Bandai Namco

Tales of Phantasia

Release Date: December 15, 1995

Platforms: Super Famicom, PlayStation, GBA, PSP, iOS, mobile devices

The first Tales title takes place in Aselia and follows Cless Albane, who seeks revenge after his hometown is destroyed. He learns that the culprits behind the attack wish to revive a powerful sorcerer king, Dhaos. Using the power of time travel, Cless and his friends travel to the past and future in order to defeat Dhaos for good.

tales of destiny mothership 2
Image via Bandai Namco

Tales of Destiny

Release Date: December 23, 1997

Platforms: PlayStation

The original Tales of Destiny came out on the PlayStation and the remake came out in 2006 for the PS2. It follows Stahn, who accidentally finds a sentient sword that calls itself Dymlos. He, along with other wielders of speaking swords, fight for the Eye of Atamoni, which is a powerful relic from an ancient war.

Tales of Destiny Remake is one of the best titles in the Tales series for its story—which expands on the original and includes a redemption arc for popular character Leon—and fighting style. Hopefully, Bandai Namco has plans for a remaster so that it can officially release the game to the west.

tales of eternia mothership 3
Image via Bandai Namco

Tales of Eternia

Release Date: November 30, 2000

Platforms: PlayStation, PSP

Tales of Eternia, released in the west as Tales of Destiny 2, has nothing to do with Tales of Destiny. Instead, it follows Reid Hershel and his friends, who live together in the world of Inferia. One day, they come across a mysterious foreign girl named Meredy and through their interactions with her, learn of a different world called Celestia. They journey together to stop an ages-old conflict between the two worlds.

Tales of Eternia feels like the turning point for the Tales series in that it propelled the series into its initial popularity. It was popular enough for an anime adaptation and a MMO, though the anime was pretty bad (in that it had little to do with the game) and the MMO didn’t last long. The battle system feels a lot more fluid compared to Phantasia and Destiny, and it holds up to newer 2D Tales games too. 

tales of destiny 2 mothership 4
Image via Bandai Namco

Tales of Destiny 2

Release Date: November 28, 2002

Platforms: PS2, PSP

The actual sequel to Tales of Destiny, Tales of Destiny 2 follows Kyle, who’s the son of Stahn and Rutee from the first game. Due to his parents’ heroic past, he’s also obsessed with becoming a hero. One day, he meets a mysterious girl named Reala and embarks on a journey to become a true hero.

Like the above Tales of Destiny Remake, Tales of Destiny 2 is a fantastic game. It’s got a great story, compelling characters, and a difficult battle system that’s rewarding to master. The meme himself, Barbatos, is also from this game. Considering how much trouble he can give you, it can be a little hard to laugh at the jokes Bandai Namco make at his expense.

tales of symphonia mothership 5
Image via Bandai Namco

Tales of Symphonia

Release Date: August 29, 2003

Platforms: Nintendo GameCube, PS2, PS3, Windows PC, Nintendo Switch, PS4, Xbox One

Tales of Symphonia was popular in its native Japan, but it’s what really put the franchise on the map for the western audience. While the west had gotten Phantasia and Eternia, they weren’t exactly selling like hotcakes in the way that Symphonia did. The story follows Lloyd, who joins his friend Colette’s pilgrimage to regenerate the world of Sylvarant.

tales of rebirth mothership 6
Image via Bandai Namco

Tales of Rebirth

Release Date: December 16, 2004

Platforms: PS2, PSP

The story of Tales of Rebirth heavily focuses on racism. It takes place in a world where people wield a magical power called Force after King Ladras, in his final moments, uses his power to unleash the potential in people around his kingdom. Veigue lost power of his Force of Ice and froze his childhood friend Claire in a pillar. Even after he manages to free her with the help of new friends Eugene and Mao, soldiers acting on orders from Karegia Kingdom heiress Agarte take her away. His journey to rescue her from the palace morphs into a battle to end racism.

tales of legendia mothership 7
Image via Bandai Namco

Tales of Legendia

Release Date: August 25, 2005

Platforms: PS2

Tales of Legendia follows the story of Senel and his surrogate little sister Shirley. Shirley is the Merines, a legendary figure among the Ferines, which is a race of people who can live underwater. Because Shirley is the Merines, many different factions want to capture her to use them for their own schemes.

Compared to previous titles (and its successor Abyss), Tales of Legendia looks and plays in a very weird way. This likely has to do with the fact that the developer, Project MelFes, consists of Tales Studio members, along with developers from the Tekken and Soul Calibur series. It’s the first Tales game with Go Shiina as the composer and the soundtrack is objectively the game’s highest point.

tales of the abyss
Image via Bandai Namco

Tales of the Abyss

Release Date: December 15, 2005

Platforms: PS2, Nintendo 3DS

Tales of the Abyss is the eighth mothership title, but it’s the commemorative game for the series’s 10th anniversary. It follows Luke fon Fabre, a pampered noble and swordsman who ends up outside of his comfy mansion after heroine Tear appears to assassinate her brother, who’s also Luke’s teacher. The story heavily focuses on Luke’s personal development as he seeks the meaning of his birth. There is also an anime adaptation for Abyss, which you can watch on YouTube.

tales of the tempest
Image via Bandai Namco

Tales of the Tempest

Release Date: October 26, 2006

Platforms: Nintendo DS

Tales of the Tempest follows Caius Qualls, who is a Leymon (essentially a werewolf). After the church takes his guardian prisoner and kill the parents of his childhood friend Rubia, the two of them set out for the capital. The adventure then turns into one to overthrow the church.

Tales of the Tempest is the first Tales game for a handheld console. However, the reception to the game was very mixed, with some places giving it a very positive score and others giving it a very negative one. Points of criticism included the story’s short length, lack of content, unappealing relationship between Caius and Rubia, and more.

tales of innocence
Image via Bandai Namco

Tales of Innocence

Release Date: December 6, 2007

Platforms: Nintendo DS, PS Vita

The story of Tales of Innocence follows avatars, human reincarnations of the divine Devalokans who can still use supernatural powers from their past lives. Ruca, a timid boy, is an avatar of the powerful Asura and he awakens to his powers after rescuing fugitive Illia, a fellow avatar. They meet up with other avatars, who then travel to do something about the wars engulfing their world.

symphonia dawn of the new world
Image via Bandai Namco

Tales of Symphonia: Dawn of the New World

Release Date: June 26, 2008

Platforms: Wii, PS3

Though the sequel of Tales of Symphonia, Dawn of the New World introduces a lot of lore and elements that weren’t in the original game. It follows Emil, a timid boy who survived a massacre that Lloyd from the first game perpetrated. After meeting with Marta, a girl with Ratatosk’s Core on her forehead, the two of them set out on a journey to fix the meteorological problems occurring around the world and escape from Marta’s pursuers.

vesperia
Image via Bandai Namco

Tales of Vesperia

Release Date: August 7, 2008

Platforms: Xbox 360, PS3, Nintendo Switch, PS4, Windows PC, Xbox One

Tales of Vesperia is a very popular and successful entry in the Tales franchise, selling over 1.5 million copies worldwide. It also has a prequel film, though Flynn in particular is so out-of-character it might as well be fanfiction. The story follows Yuri Lowell, a former soldier who’s now doing odd jobs around his neighborhood. After meeting a noble named Estelle and fleeing from the capital with her, he forms a guild called Brave Vesperia.

hearts
Image via Bandai Namco

Tales of Hearts

Release Date: December 18, 2008

Platforms: Nintendo DS, PS Vita, iOS

Tales of Hearts follows Kor Meteor (Shing Meteoryte) who meets siblings Kohaku and Hisui Hearts. A monster infects Kohaku and in an attempt to save her, Kor accidentally destroys her Spiria (her heart and emotions). The three of them set off on a journey to restore Kohaku’s Spiria.

People don’t talk about the CG Movie Edition, but I definitely remember that one. People were comparing the models to the Evil Goddess MOCCOS, an old 2ch meme about the ugly KOS-MOS figure that came with the Xenosaga Episode 2 Premium Box Set.

graces
Image via Bandai Namco

Tales of Graces

Release Date: December 10, 2009

Platforms: Wii, PS3, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, Windows PC

Tales of Graces follows the story of Asbel Lhant, who is the future heir of the Lhant village. As a child, he befriends an amnesiac girl named Sophie and the prince of Windsor, Richard. Witnessing Sophie’s death traumatizes him and he runs away from home to become a knight. Seven years later, he reunites with Sophie, setting into motion an adventure that takes him all across the world of Ephinea.

xillia
Image via Bandai Namco

Tales of Xillia

Release Date: September 8, 2011

Platforms: PS3

Tales of Xillia is the first Tales game that combines character designs from Kosuke Fujishima (Phantasia, Symphonia, Abyss) and Mutsumi Inomata (Destiny, Eternia, Rebirth). Like Tales of the Abyss, it’s a celebratory mothership title. In Xillia's case, it was for the 15th anniversary. It follows Jude Mathis, a medical student who encounters Milla Maxwell after she breaks into a military research facility in an attempt to destroy a secret weapon. Now that they’re on the run from the military, Jude and Milla, along with their companions, journey to help Milla with her mission to save the world.

xillia 2
Image via Bandai Namco

Tales of Xillia 2

Release Date: November 1, 2012

Platforms: PS3

Tales of Xillia 2, like Dawn of the New World, is a sequel of its predecessor while introducing elements and lore that the original game never really mentioned. It takes place a year after Xillia and follows Ludger Will Kresnik, a guy who just wants to cook. It turns out he’s not just a good cook, as he possesses the Chromatus. He and the cast from the first Xillia need to go into parallel worlds—essentially what-if scenarios from the first game—and destroy them to prevent their own world’s destruction. He also has to pay off a huge medical debt. Ah, adult life.

zestiria
Image via Bandai Namco

Tales of Zestiria

Release Date: January 22, 2015

Platforms: PS3, PS4, Windows PC

Tales of Zestiria was, like Abyss and Xillia, an anniversary title and this time, it was for the 20th anniversary. It draws inspiration from Arthurian legends and it follows the story of Sorey, a young human who can see the mystical spirits Seraphim. He leaves the village of Elysia with his best friend Mikleo and, after forming a pact with the Seraph Lailah, he becomes the Shepherd whose job is to purify the Hellion rampaging throughout Glenwood.

For an anniversary title, Zestiria had its fair share of controversies. Before the game came out, Japanese fans were ticked off about how prominent advertising for Alisha was, yet she was a mere guest party member in the actual game. After it came out, fans seemed split on the story, battle system, and tutorials.

berseria
Image via Bandai Namco

Tales of Berseria

Release Date: August 18, 2016

Platforms: PS3, PS4, Windows PC

Tales of Berseria technically serves as the prequel to Tales of Zestiria. However, you don’t have to play Zestiria to understand Berseria. It follows Velvet Crowe, a normal village girl who lost her pregnant sister after a daemon attack. One day, tragedy strikes the village and Velvet comes across her brother-in-law Artorius killing her younger brother Laphicet in a ritual. She transforms into a daemon and Artorius tosses her into jail. Once she wakes, she swears vengeance on the man who used to be her family.

arise
Image via Bandai Namco

Tales of Arise

Release Date: September 10, 2021

Platforms: PS4, PS5, Windows PC, Xbox One, Xbox Series X

Tales of Arise follows the story of Dahnan slave Alphen, or “Iron Mask,” and a Renan girl named Shionne. A curse on Shionne hurts anyone who touches her but since Alphen can’t feel pain, he’s the only person who can pull a sword from the Master Core she has. Like Rebirth and Eternia, it deals with themes of racism and oppression.

The post All Mothership Titles in the Tales Series in Release Order appeared first on Siliconera.

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Nintendo Updates Its Online Media Sharing Guidelines https://www.siliconera.com/nintendo-updates-its-online-media-sharing-guidelines/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-updates-its-online-media-sharing-guidelines https://www.siliconera.com/nintendo-updates-its-online-media-sharing-guidelines/#respond Mon, 02 Sep 2024 14:00:00 +0000 https://www.siliconera.com/?p=1050668 Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms updated in September 2024

Nintendo announced via its official Japanese X account that it has updated its guidelines for sharing content from its games on online platforms.

The guideline is available in multiple languages, including English. The original Japanese version has additional update date notes on the newly revised lines on the page, which has been regularly updated since its debut in late 2018. Nintendo made three new revisions to the guidelines on September 2, 2024.

The first revision added a new line to the official guidelines list. It shows Nintendo's right to object to any infringing content and blacklist the offender from sharing content from Nintendo games in the future. The Japanese page added that the company will even use legal measures to enforce its objections.

In the second revision, the company explained the types of shared content it allows and disallows. While Nintendo forbids republishing official trailers and game assets like music or cutscenes, it also discourages players from uploading simple gameplay recordings without any edits or commentaries. The Japanese page added an exception to content produced directly from the Nintendo Switch's Share button feature, which includes videos that can only run for up to 30 seconds.

The third and last revision in this guideline had Nintendo update the list of content that it will deem unlawful or inappropriate at the bottom of the page. Usages of unauthorized methods like third-party emulator software, cheats, and data mining are part of the list. The company also included malicious acts, such as making offensive remarks or griefing another player by impeding their game progress during a multiplayer session.

The Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms appeared first on November 29, 2018, as it replaced the Nintendo Creators Program. The company newly updated the guidelines on September 2, 2024.

The post Nintendo Updates Its Online Media Sharing Guidelines appeared first on Siliconera.

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Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms updated in September 2024

Nintendo announced via its official Japanese X account that it has updated its guidelines for sharing content from its games on online platforms.

The guideline is available in multiple languages, including English. The original Japanese version has additional update date notes on the newly revised lines on the page, which has been regularly updated since its debut in late 2018. Nintendo made three new revisions to the guidelines on September 2, 2024.

The first revision added a new line to the official guidelines list. It shows Nintendo's right to object to any infringing content and blacklist the offender from sharing content from Nintendo games in the future. The Japanese page added that the company will even use legal measures to enforce its objections.

In the second revision, the company explained the types of shared content it allows and disallows. While Nintendo forbids republishing official trailers and game assets like music or cutscenes, it also discourages players from uploading simple gameplay recordings without any edits or commentaries. The Japanese page added an exception to content produced directly from the Nintendo Switch's Share button feature, which includes videos that can only run for up to 30 seconds.

The third and last revision in this guideline had Nintendo update the list of content that it will deem unlawful or inappropriate at the bottom of the page. Usages of unauthorized methods like third-party emulator software, cheats, and data mining are part of the list. The company also included malicious acts, such as making offensive remarks or griefing another player by impeding their game progress during a multiplayer session.

The Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms appeared first on November 29, 2018, as it replaced the Nintendo Creators Program. The company newly updated the guidelines on September 2, 2024.

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Masahiro Sakurai Recorded His Final YouTube Channel Episode https://www.siliconera.com/masahiro-sakurai-recorded-his-final-youtube-channel-episode/?utm_source=rss&utm_medium=rss&utm_campaign=masahiro-sakurai-recorded-his-final-youtube-channel-episode https://www.siliconera.com/masahiro-sakurai-recorded-his-final-youtube-channel-episode/#respond Mon, 17 Jun 2024 13:00:00 +0000 https://www.siliconera.com/?p=1036899 Masahiro Sakurai on Creating Games - final episode for the YouTube channel has been recorded

Masahiro Sakurai has revealed on his X account that he has finished recording the final episode for his YouTube channel "Masahiro Sakurai on Creating Games." However, it will still take quite some time until this episode comes out, as Sakurai still has other regular episodes coming beforehand.

Sakurai's plan to end the video series has been known for quite a while. He first announced it in early January 2024. 2024 will thus be the final year for him to publish new episodes on the channel.

The original Japanese tweet is available to view right below:

https://twitter.com/sora_sakurai/status/1801981078774960416?s=61

And our translation of this tweet is as follows:

I have finished recording the final episode for the channel.
I think it will still take a while until it's published, so until then, please enjoy the regular episodes...

Masahiro Sakurai

Masahiro Sakurai established the YouTube channel in late August 2022. He has since published new episodes simultaneously in Japanese and English. As of June 2024, the channel has a combined total of almost 1.18 million subscribers, with around 580,000 from the English channel and almost 600,000 from the Japanese channel.

The channel has also received acclaim from the gaming industry. In August 2023, Sakurai received two awards at the CEDEC Awards 2023 for running the YouTube channel. The awards in question were the Game Design award and the Visual Arts award.

The "Masahiro Sakurai on Creating Games" YouTube channel is available in Japanese and English languages, and its final episode will appear sometime in 2024.

The post Masahiro Sakurai Recorded His Final YouTube Channel Episode appeared first on Siliconera.

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Masahiro Sakurai on Creating Games - final episode for the YouTube channel has been recorded

Masahiro Sakurai has revealed on his X account that he has finished recording the final episode for his YouTube channel "Masahiro Sakurai on Creating Games." However, it will still take quite some time until this episode comes out, as Sakurai still has other regular episodes coming beforehand.

Sakurai's plan to end the video series has been known for quite a while. He first announced it in early January 2024. 2024 will thus be the final year for him to publish new episodes on the channel.

The original Japanese tweet is available to view right below:

https://twitter.com/sora_sakurai/status/1801981078774960416?s=61

And our translation of this tweet is as follows:

I have finished recording the final episode for the channel.
I think it will still take a while until it's published, so until then, please enjoy the regular episodes...

Masahiro Sakurai

Masahiro Sakurai established the YouTube channel in late August 2022. He has since published new episodes simultaneously in Japanese and English. As of June 2024, the channel has a combined total of almost 1.18 million subscribers, with around 580,000 from the English channel and almost 600,000 from the Japanese channel.

The channel has also received acclaim from the gaming industry. In August 2023, Sakurai received two awards at the CEDEC Awards 2023 for running the YouTube channel. The awards in question were the Game Design award and the Visual Arts award.

The "Masahiro Sakurai on Creating Games" YouTube channel is available in Japanese and English languages, and its final episode will appear sometime in 2024.

The post Masahiro Sakurai Recorded His Final YouTube Channel Episode appeared first on Siliconera.

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Which Vanillaware Games Do You Like Best and Recommend? https://www.siliconera.com/which-vanillaware-games-do-you-like-best-and-recommend/?utm_source=rss&utm_medium=rss&utm_campaign=which-vanillaware-games-do-you-like-best-and-recommend https://www.siliconera.com/which-vanillaware-games-do-you-like-best-and-recommend/#respond Sun, 10 Mar 2024 19:00:00 +0000 https://www.siliconera.com/?p=1017524 Best Vanillaware Game

Vanillaware has been something of an darling among consumers for upwards of a decade now. And who can blame anyone that gravitates towards what this studio puts out? With unique visuals and an interesting catalogue of games, we've created a list of what we think are some of the best Vanillaware has to offer. And feel free to let us know what you think and other titles you'd recommend in the comments!

I am divided between Muramasa: The Demon Blade and Odin Sphere (the Leifthrasir re-release in particular). While both are excellent and unique games, in terms of both gameplay and tone, I have to go with Muramasa. The environments and vistas in that game are especially stunning. It's a real shame that Muramasa is currently trapped on the Wii and PS Vita. Maybe if it appeared on modern platforms and PCs, more people could play it? Hey, Vanillaware? — Daniel

13 Sentinels: Aegis Rim is a work of art, both from the actual classic Vanillaware visual standpoint and the incredible storytelling as well. The massive cast of playable characters are all memorable with some poignant moments and shocks throughout. I will admit the combat is forgettable and the ending was really disappointing for me, but I still think fondly about this game quite often. — Cody

For me, the answer is pretty cut and dry. I loved playing Dungeons & Dragons: Shadow of Mystara, so naturally my favorite Vanillaware game has to be Dragon's Crown. It's a great 80's-esque side scrolling beat'em up, only made better by Vanillaware's signature painterly art style that lends itself so well to the atmosphere of the game. I'm personally a huge fan of the character designs in Dragon's Crown because I'm a big "sword and sorcery" fan, but outside of the impressive visuals I'm a sucker for co-op. So being able to dungeon crawl with friends meant I dedicated around one-hundred or so hours to this simple but exciting title. — Kazuma

Listen, I'm going to come here and be the weird one. I liked Kumatanchi on the DS, and I still die a little inside every time I think about how I let someone borrow it and didn't go full bounty hunter on them to get it back. (It is going for $200 on eBay, last I checked.) It's a fun life sim about a bear-girl hybrid named Kuma-tan. You look after her at the zoo, ensuring she's well cared for so she performs well, while also seeing her interact with the other people-animals there. It's not an artistic achievement like 13 Sentinels: Aegis Rim, but I consider it one of the best Vanillaware games. -- Jenni

The post Which Vanillaware Games Do You Like Best and Recommend? appeared first on Siliconera.

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Best Vanillaware Game

Vanillaware has been something of an darling among consumers for upwards of a decade now. And who can blame anyone that gravitates towards what this studio puts out? With unique visuals and an interesting catalogue of games, we've created a list of what we think are some of the best Vanillaware has to offer. And feel free to let us know what you think and other titles you'd recommend in the comments!

I am divided between Muramasa: The Demon Blade and Odin Sphere (the Leifthrasir re-release in particular). While both are excellent and unique games, in terms of both gameplay and tone, I have to go with Muramasa. The environments and vistas in that game are especially stunning. It's a real shame that Muramasa is currently trapped on the Wii and PS Vita. Maybe if it appeared on modern platforms and PCs, more people could play it? Hey, Vanillaware? — Daniel

13 Sentinels: Aegis Rim is a work of art, both from the actual classic Vanillaware visual standpoint and the incredible storytelling as well. The massive cast of playable characters are all memorable with some poignant moments and shocks throughout. I will admit the combat is forgettable and the ending was really disappointing for me, but I still think fondly about this game quite often. — Cody

For me, the answer is pretty cut and dry. I loved playing Dungeons & Dragons: Shadow of Mystara, so naturally my favorite Vanillaware game has to be Dragon's Crown. It's a great 80's-esque side scrolling beat'em up, only made better by Vanillaware's signature painterly art style that lends itself so well to the atmosphere of the game. I'm personally a huge fan of the character designs in Dragon's Crown because I'm a big "sword and sorcery" fan, but outside of the impressive visuals I'm a sucker for co-op. So being able to dungeon crawl with friends meant I dedicated around one-hundred or so hours to this simple but exciting title. — Kazuma

Listen, I'm going to come here and be the weird one. I liked Kumatanchi on the DS, and I still die a little inside every time I think about how I let someone borrow it and didn't go full bounty hunter on them to get it back. (It is going for $200 on eBay, last I checked.) It's a fun life sim about a bear-girl hybrid named Kuma-tan. You look after her at the zoo, ensuring she's well cared for so she performs well, while also seeing her interact with the other people-animals there. It's not an artistic achievement like 13 Sentinels: Aegis Rim, but I consider it one of the best Vanillaware games. -- Jenni

The post Which Vanillaware Games Do You Like Best and Recommend? appeared first on Siliconera.

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Which Nintendo Console Is the Best? https://www.siliconera.com/which-nintendo-console-is-the-best/?utm_source=rss&utm_medium=rss&utm_campaign=which-nintendo-console-is-the-best https://www.siliconera.com/which-nintendo-console-is-the-best/#respond Sun, 03 Mar 2024 20:00:00 +0000 https://www.siliconera.com/?p=1016255 Which Nintendo Console Is the Best

Innovation has become a key formula for Nintendo when it comes to creating their consoles. From the Super Nintendo to the Wii, the much less successful WiiU console, and the Switch, the developer and publisher has created some of the best and most memorable consoles. We've listed what we feel are the best of the best in Nintendo's history.

While the 3DS takes the cake for my personal favorite Nintendo console, I think the Wii (the original one) was the best console that it put out just for how innovative it was. It really felt like a new era of video games with all the new play styles the built-in motion controls introduced. While it was janky for sure and some of the games that tried way too hard to make use of them sometimes fell flat, the jump from the GameCube to the Wii was something I won't ever forget. It really showcased that creative Nintendo spirit. — Stephanie

I also have to go with the Wii, simply because of its interesting and experimental catalogue. Namely, the Operation Rainfall games, Xenoblade ChroniclesThe Last Story, and Pandora's Tower still hold a special place in my heart. But it would be a diservice to the console to ignore other titles like Muramasa: The Demon Blade or Fragile Dreams. All in all, without the Wii we would have never gotten what the Xenoblade Chronicles series is nowadays, and for that it has to be my number 1. — Daniel

If we are only talking about consoles, then I think the Switch is it for me. We're seeing such a wide range of games on it. I love the ability to play at home on a big screen or on the go in handheld mode. It being region-free is also a huge plus. Though at this point, so many games get localized that I don't feel like I need to import as often. — Jenni

The post Which Nintendo Console Is the Best? appeared first on Siliconera.

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Which Nintendo Console Is the Best

Innovation has become a key formula for Nintendo when it comes to creating their consoles. From the Super Nintendo to the Wii, the much less successful WiiU console, and the Switch, the developer and publisher has created some of the best and most memorable consoles. We've listed what we feel are the best of the best in Nintendo's history.

While the 3DS takes the cake for my personal favorite Nintendo console, I think the Wii (the original one) was the best console that it put out just for how innovative it was. It really felt like a new era of video games with all the new play styles the built-in motion controls introduced. While it was janky for sure and some of the games that tried way too hard to make use of them sometimes fell flat, the jump from the GameCube to the Wii was something I won't ever forget. It really showcased that creative Nintendo spirit. — Stephanie

I also have to go with the Wii, simply because of its interesting and experimental catalogue. Namely, the Operation Rainfall games, Xenoblade ChroniclesThe Last Story, and Pandora's Tower still hold a special place in my heart. But it would be a diservice to the console to ignore other titles like Muramasa: The Demon Blade or Fragile Dreams. All in all, without the Wii we would have never gotten what the Xenoblade Chronicles series is nowadays, and for that it has to be my number 1. — Daniel

If we are only talking about consoles, then I think the Switch is it for me. We're seeing such a wide range of games on it. I love the ability to play at home on a big screen or on the go in handheld mode. It being region-free is also a huge plus. Though at this point, so many games get localized that I don't feel like I need to import as often. — Jenni

The post Which Nintendo Console Is the Best? appeared first on Siliconera.

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Super Smash Bros Brawl Subspace Emissary Leaks Influenced SSBU https://www.siliconera.com/super-smash-bros-brawl-subspace-emissary-leaks-influenced-ssbu/?utm_source=rss&utm_medium=rss&utm_campaign=super-smash-bros-brawl-subspace-emissary-leaks-influenced-ssbu https://www.siliconera.com/super-smash-bros-brawl-subspace-emissary-leaks-influenced-ssbu/#respond Fri, 10 Nov 2023 19:00:00 +0000 https://www.siliconera.com/?p=996293 Smash Subspace Emissary Story

In Masahiro Sakurai's latest Youtube video, he detailed how story leaks for the Super Smash Bros Brawl Subspace Emissary mode led his team to stop making mid-gameplay story cutscenes for later games. He then detailed how this led to the creation of the fighter reveal trailers for games like SSBU and what went into making them.

Sakurai began by explaining how the character-focused story cutscenes in the Super Smash Bros Brawl Subspace Emissary mode were intended to showcase individual fighters, as well as serve as a reward for story progress. However, due to them being shared online before the game launched, Sakurai's team decided to stop making them, leading to less of a focus on story in later games.

Instead, the team decided to focus on creating introductory movies intended to be shared, rather than ones tied to story progress. This led to the creation of the fighter reveal trailers for games like SSBU. Sakurai detailed the development process for these videos. He also linked to two Nintendo articles showcasing the fighter reveal trailers themselves, along with his own brief comments.

You can watch the full video below:

https://www.youtube.com/watch?v=K_z28RqWDU4

Some of Sakurai's other videos have shown off some of the rare memorabilia he has collected over his career, as well as detailing the development of Super Smash Bros. Ultimate and how it was affected by the COVID-19 pandemic.

Super Smash Bros Brawl is available on the Nintendo Wii.

The post Super Smash Bros Brawl Subspace Emissary Leaks Influenced SSBU appeared first on Siliconera.

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Smash Subspace Emissary Story

In Masahiro Sakurai's latest Youtube video, he detailed how story leaks for the Super Smash Bros Brawl Subspace Emissary mode led his team to stop making mid-gameplay story cutscenes for later games. He then detailed how this led to the creation of the fighter reveal trailers for games like SSBU and what went into making them.

Sakurai began by explaining how the character-focused story cutscenes in the Super Smash Bros Brawl Subspace Emissary mode were intended to showcase individual fighters, as well as serve as a reward for story progress. However, due to them being shared online before the game launched, Sakurai's team decided to stop making them, leading to less of a focus on story in later games.

Instead, the team decided to focus on creating introductory movies intended to be shared, rather than ones tied to story progress. This led to the creation of the fighter reveal trailers for games like SSBU. Sakurai detailed the development process for these videos. He also linked to two Nintendo articles showcasing the fighter reveal trailers themselves, along with his own brief comments.

You can watch the full video below:

https://www.youtube.com/watch?v=K_z28RqWDU4

Some of Sakurai's other videos have shown off some of the rare memorabilia he has collected over his career, as well as detailing the development of Super Smash Bros. Ultimate and how it was affected by the COVID-19 pandemic.

Super Smash Bros Brawl is available on the Nintendo Wii.

The post Super Smash Bros Brawl Subspace Emissary Leaks Influenced SSBU appeared first on Siliconera.

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Which The Legend of Zelda Game Do You Like Best? https://www.siliconera.com/which-the-legend-of-zelda-game-do-you-like-best/?utm_source=rss&utm_medium=rss&utm_campaign=which-the-legend-of-zelda-game-do-you-like-best https://www.siliconera.com/which-the-legend-of-zelda-game-do-you-like-best/#respond Fri, 19 May 2023 19:00:33 +0000 https://www.siliconera.com/?p=964125 Now that The Legend of Zelda: Tears of the Kingdom is here and we've spent some time with it, let's talk about the entries in the series we like best

We've gotten to spend quite a bit of time with The Legend of Zelda: Tears of the Kingdomnow that it's been around for a week. Granted, given it is a game that could take dozens or hundreds of hours to really master, we might not be sure how we feel about it. Not to mention so many other past installments have offered us all sorts of adventures over the year. So this week, we decided it might be a good idea for us all to share what we like best about some of our favorite The Legend of Zelda games.

One of the greatest things about the The Legend of Zelda series is that there is a game for everyone in it. For me, it also happens to be the first one I ever played as a kid. The Legend of Zelda: Link's Awakening is a fantastic game, whether you play the original Game Boy version, the Game Boy Color port, or the 2019 Switch remake. There is no wrong way of experiencing one of Link's most interesting adventures. To top it all of, the soundtrack of Link's Awakening is one of the most beautiful ones I've ever heard in a video game. — Daniel

I'd say The Legend of Zelda: The Minish Cap is probably the game I liked best. There are so many silly elements, and it all feels so lighthearted. There can be a lot of darkness in Hyrule, but tempering that with a cap that lets me turn super teeny and see the world from a whole new perspective is pretty great. -- Jenni

I always enjoy The Legend of Zelda games, but there’s only one that has truly stuck with me on a deeper level. The series rarely does much for me narrative-wise, but Majora’s Mask is a huge exception to this. It’s basically a horror game in disguise, with its Groundhog Day premise and angry moon hanging in the sky. The stories of everyone in Clock Town and the surrounding areas of Termina are so simple yet so heart-wrenching. There’s something deeply troubled about that world that makes me desperately want to be its hero. Plus the Song of Healing is one of the best music pieces in the entire series. - Leigh

Before, I would have said one of the Oracle games. Oracle of Ages was the first The Legend of Zelda game I ever played and completed! And I loved it to death. But after the years, there's one game that has grown on me in ways I almost didn't expect, and that's The Legend of Zelda: Twilight Princess. With an incredible cast of characters and a gorgeous score, this more low fantasy version of Hyrule embodies the dusk the game itself references within its very title. It's moody, dark, but not without a glimmer of hope lingering on the horizon. Even to this day I'd love for Nintendo make something of a sequel for it, just to see Midna one more time. (Also the Ganondorf design and fight in Twilight Princess is unparalleled.) -- Kazuma

While I have yet to meet a The Legend of Zelda game I don't like, the one I always go back to is Majora's Mask. The darker, more somber tone to quite literally every aspect is both a nice change of pace and incredibly well done. It puts an emphasis on exploring the world and completing side quests that's great for making you want to play more as well as for replay value. And frankly, I'm a big fan of the three-day cycle. It gives the game a sense of urgency while adding to the darker themes. Plus the Fierce Deity is unbelievably cool and I will probably cry like a baby if it's ever brought back. -- Adam

The post Which The Legend of Zelda Game Do You Like Best? appeared first on Siliconera.

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Now that The Legend of Zelda: Tears of the Kingdom is here and we've spent some time with it, let's talk about the entries in the series we like best

We've gotten to spend quite a bit of time with The Legend of Zelda: Tears of the Kingdomnow that it's been around for a week. Granted, given it is a game that could take dozens or hundreds of hours to really master, we might not be sure how we feel about it. Not to mention so many other past installments have offered us all sorts of adventures over the year. So this week, we decided it might be a good idea for us all to share what we like best about some of our favorite The Legend of Zelda games. One of the greatest things about the The Legend of Zelda series is that there is a game for everyone in it. For me, it also happens to be the first one I ever played as a kid. The Legend of Zelda: Link's Awakening is a fantastic game, whether you play the original Game Boy version, the Game Boy Color port, or the 2019 Switch remake. There is no wrong way of experiencing one of Link's most interesting adventures. To top it all of, the soundtrack of Link's Awakening is one of the most beautiful ones I've ever heard in a video game. — Daniel I'd say The Legend of Zelda: The Minish Cap is probably the game I liked best. There are so many silly elements, and it all feels so lighthearted. There can be a lot of darkness in Hyrule, but tempering that with a cap that lets me turn super teeny and see the world from a whole new perspective is pretty great. -- Jenni I always enjoy The Legend of Zelda games, but there’s only one that has truly stuck with me on a deeper level. The series rarely does much for me narrative-wise, but Majora’s Mask is a huge exception to this. It’s basically a horror game in disguise, with its Groundhog Day premise and angry moon hanging in the sky. The stories of everyone in Clock Town and the surrounding areas of Termina are so simple yet so heart-wrenching. There’s something deeply troubled about that world that makes me desperately want to be its hero. Plus the Song of Healing is one of the best music pieces in the entire series. - Leigh Before, I would have said one of the Oracle games. Oracle of Ages was the first The Legend of Zelda game I ever played and completed! And I loved it to death. But after the years, there's one game that has grown on me in ways I almost didn't expect, and that's The Legend of Zelda: Twilight Princess. With an incredible cast of characters and a gorgeous score, this more low fantasy version of Hyrule embodies the dusk the game itself references within its very title. It's moody, dark, but not without a glimmer of hope lingering on the horizon. Even to this day I'd love for Nintendo make something of a sequel for it, just to see Midna one more time. (Also the Ganondorf design and fight in Twilight Princess is unparalleled.) -- Kazuma While I have yet to meet a The Legend of Zelda game I don't like, the one I always go back to is Majora's Mask. The darker, more somber tone to quite literally every aspect is both a nice change of pace and incredibly well done. It puts an emphasis on exploring the world and completing side quests that's great for making you want to play more as well as for replay value. And frankly, I'm a big fan of the three-day cycle. It gives the game a sense of urgency while adding to the darker themes. Plus the Fierce Deity is unbelievably cool and I will probably cry like a baby if it's ever brought back. -- Adam

The post Which The Legend of Zelda Game Do You Like Best? appeared first on Siliconera.

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Which The Legend of Zelda Game Is a Good Place to Start? https://www.siliconera.com/which-the-legend-of-zelda-game-should-i-play-first/?utm_source=rss&utm_medium=rss&utm_campaign=which-the-legend-of-zelda-game-should-i-play-first https://www.siliconera.com/which-the-legend-of-zelda-game-should-i-play-first/#respond Thu, 11 May 2023 20:00:25 +0000 https://www.siliconera.com/?p=962573 Which Legend of Zelda Game Should I Play First

Pretty much everyone i stalking about The Legend of Zelda: Tears of the Kingdom in 2023. After all, it’s a follow-up to a critically acclaimed installment and one of the biggest releases this year. But someone might also wonder if it is really the best The Legend of Zelda game to play at the moment, especially if someone is new to the series and it would be their first one. It’s going to be big and intimidating! Since I’ve been playing entries in the series since the NES, I figured suggesting different sorts of installments could help people pin down the right one to pick up and play.

I want to play the newest The Legend of Zelda game first: Tears of the Kingdom

I figured let’s start this out with an easy one. If you don’t care about history, gameplay, or style of gameplay and just want the newest game, go with The Legend of Zelda: Tears of the Kingdom. It’s the newest possible entry and you can find it on the Nintendo Switch.

However, since it is a sequel, I’d say you really might want to play The Legend of Zelda: Breath of the Wild first if you can.

I want to play what may be all-time best The Legend of Zelda game first: A Link to the Past

While the original NES The Legend of Zelda titles lay an incredible foundation, A Link to the Past is perhaps one of the best games ever made. The artistry, game design, dungeons, and premise are all pretty much perfect. It appeared on the SNES, GBA (with Four Swords), 3DS, Wii, and Wii U via Virtual Console, and Nintendo Switch Online.

I want to play one of the all-time greatest 3D The Legend of Zelda games first: The Ocarina of Time

The Legend of Zelda: The Ocarina of Time is a formative game. It isn’t just a wonderful The Legend of Zelda title. Both it and A Link to the Past should basically be mandatory playing for anyone who wants to really understand action games with a real sense of adventure. The storyline is great, the dungeons are fantastic, the time travel mechanic is wonderful, and it’s a delight. You can find it on the N64, GameCube, Wii and Wii U via Virtual Console, Nintendo Switch Online Expansion Pack, and 3DS.

[caption id="attachment_962574" align="alignnone" width="1200"]Which Legend of Zelda Game Should I Play First? Image via Nintendo[/caption]

I want to play a bright and colorful The Legend of Zelda game first: The Wind Waker

The Legend of Zelda: The Wind Waker is one of the brightest and most vibrant versions of Hyrule people will get to explore. It’s one of the cel-shaded entries, and it also sets itself apart with its sea-faring ways. You can find it on the GameCube and Wii U.

I want to play a more unconventional The Legend of Zelda games first: Majora’s Mask

The Legend of Zelda: Majora’s Mask is weird in many wonderful ways. It’s a direct follow-up to The Ocarina of Time. It relies upon masks for different abilities and progression. It’s incredibly dark, as we see a moon about to crush everything. Plus there’s a time loop that involves repeating days until you can get everything done to save the day. It’s good! You can find it on the N64, GameCube, Wii and Wii U via Virtual Console, Nintendo Switch Online Expansion Pack, and 3DS.

I want to play a darker The Legend of Zelda game first: The Twilight Princess

While it isn’t an open-world game, The Legend of Zelda: Twilight Princess is a huge game with fantastic dungeons, the glorious gremlin-like assistant Midna, and a version of Link that can transforms into a wolf. It’s a darker title in many ways, both in terms of appearance and knowing Twilight infested Hyrule. It’s definitely worth someone’s time. You can find it on the GameCube, Wii, and Wii U.

I want to play a multiplayer The Legend of Zelda game first: Four Swords Adventures

The Legend of Zelda: Four Swords Adventures is so much fun! You can get together and form a group of four people who all control a “Link” to solve puzzles and progress through the adventure. It’s a wonderful GameCube game. Though also, if you can’t find it, then Four Swords on the GBA (via The Legend of Zelda: A Link to the Past) or The Legend of Zelda: Four Swords Anniversary Edition on the DSi or 3DS if you have it is also a lot of fun.

The post Which The Legend of Zelda Game Is a Good Place to Start? appeared first on Siliconera.

]]>
Which Legend of Zelda Game Should I Play First

Pretty much everyone i stalking about The Legend of Zelda: Tears of the Kingdom in 2023. After all, it’s a follow-up to a critically acclaimed installment and one of the biggest releases this year. But someone might also wonder if it is really the best The Legend of Zelda game to play at the moment, especially if someone is new to the series and it would be their first one. It’s going to be big and intimidating! Since I’ve been playing entries in the series since the NES, I figured suggesting different sorts of installments could help people pin down the right one to pick up and play.

I want to play the newest The Legend of Zelda game first: Tears of the Kingdom

I figured let’s start this out with an easy one. If you don’t care about history, gameplay, or style of gameplay and just want the newest game, go with The Legend of Zelda: Tears of the Kingdom. It’s the newest possible entry and you can find it on the Nintendo Switch. However, since it is a sequel, I’d say you really might want to play The Legend of Zelda: Breath of the Wild first if you can.

I want to play what may be all-time best The Legend of Zelda game first: A Link to the Past

While the original NES The Legend of Zelda titles lay an incredible foundation, A Link to the Past is perhaps one of the best games ever made. The artistry, game design, dungeons, and premise are all pretty much perfect. It appeared on the SNES, GBA (with Four Swords), 3DS, Wii, and Wii U via Virtual Console, and Nintendo Switch Online.

I want to play one of the all-time greatest 3D The Legend of Zelda games first: The Ocarina of Time

The Legend of Zelda: The Ocarina of Time is a formative game. It isn’t just a wonderful The Legend of Zelda title. Both it and A Link to the Past should basically be mandatory playing for anyone who wants to really understand action games with a real sense of adventure. The storyline is great, the dungeons are fantastic, the time travel mechanic is wonderful, and it’s a delight. You can find it on the N64, GameCube, Wii and Wii U via Virtual Console, Nintendo Switch Online Expansion Pack, and 3DS. [caption id="attachment_962574" align="alignnone" width="1200"]Which Legend of Zelda Game Should I Play First? Image via Nintendo[/caption]

I want to play a bright and colorful The Legend of Zelda game first: The Wind Waker

The Legend of Zelda: The Wind Waker is one of the brightest and most vibrant versions of Hyrule people will get to explore. It’s one of the cel-shaded entries, and it also sets itself apart with its sea-faring ways. You can find it on the GameCube and Wii U.

I want to play a more unconventional The Legend of Zelda games first: Majora’s Mask

The Legend of Zelda: Majora’s Mask is weird in many wonderful ways. It’s a direct follow-up to The Ocarina of Time. It relies upon masks for different abilities and progression. It’s incredibly dark, as we see a moon about to crush everything. Plus there’s a time loop that involves repeating days until you can get everything done to save the day. It’s good! You can find it on the N64, GameCube, Wii and Wii U via Virtual Console, Nintendo Switch Online Expansion Pack, and 3DS.

I want to play a darker The Legend of Zelda game first: The Twilight Princess

While it isn’t an open-world game, The Legend of Zelda: Twilight Princess is a huge game with fantastic dungeons, the glorious gremlin-like assistant Midna, and a version of Link that can transforms into a wolf. It’s a darker title in many ways, both in terms of appearance and knowing Twilight infested Hyrule. It’s definitely worth someone’s time. You can find it on the GameCube, Wii, and Wii U.

I want to play a multiplayer The Legend of Zelda game first: Four Swords Adventures

The Legend of Zelda: Four Swords Adventures is so much fun! You can get together and form a group of four people who all control a “Link” to solve puzzles and progress through the adventure. It’s a wonderful GameCube game. Though also, if you can’t find it, then Four Swords on the GBA (via The Legend of Zelda: A Link to the Past) or The Legend of Zelda: Four Swords Anniversary Edition on the DSi or 3DS if you have it is also a lot of fun.

The post Which The Legend of Zelda Game Is a Good Place to Start? appeared first on Siliconera.

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Here’s the Full Legend of Zelda Timeline https://www.siliconera.com/heres-the-full-legend-of-zelda-timeline/?utm_source=rss&utm_medium=rss&utm_campaign=heres-the-full-legend-of-zelda-timeline https://www.siliconera.com/heres-the-full-legend-of-zelda-timeline/#respond Sun, 16 Apr 2023 16:00:19 +0000 https://www.siliconera.com/?p=959514 Legend of Zelda Timeline Tears of the Kingdom

The Legend of Zelda timeline is complex. It’s an attempt to connect nearly forty years of games together, many of which were designed as standalone titles. This results in branching timelines, uncertain placements and even an acknowledgement from Nintendo that much of it is open to fan interpretation.

But with Tears of the Kingdom just around the corner, now is a great time to look back on the Legend of Zelda timeline so far. Where does everything fit within the timeline? How essential is it to understand the whole thing?

Legend of Zelda timeline Skyward Sword

It’s got a straightforward start. Skyward Sword kicks things off, with its story acting as an origin story for Hyrule itself. The Minish Cap follows this, with Four Swords as its direct follow-up as they both feature the same villain, Vaati. Then Ocarina of Time happens.

Here’s how this timeline looks:

  • Skyward Sword
  • The Minish Cap
  • Four Swords
  • Ocarina of Time

Legend of Zelda timeline Ocarina of Time

Child Timeline

Ocarina of Time complicates everything. Because of the time travel shenanigans central to its story, this game splits the timeline in three.

The first branch of the Legend of Zelda timeline is the Child Timeline, after Link defeats Ganon and is sent back to his childhood. Majora’s Mask is set up as the obvious sequel to this. Twilight Princess follows years later, made explicit in Ganondorf’s backstory in that game.

According to Nintendo, Four Swords Adventures follows this, although it’s not entirely clear why. It's a largely standalone game.

Here is this timeline:

  • Majora’s Mask
  • Twilight Princess
  • Four Swords Adventures

Legend of Zelda timeline Wind Waker

Adult Timeline

Link returning to childhood created a separate Adult Timeline. In this branch, the Hero disappeared, Ganon returned, and Hyrule was flooded. This is the most straightforward branch because The Wind Waker spells these events out in its intro. Phantom Hourglass and Spirit Tracks are its obvious sequels. And that’s the entire branch.

Here's this timeline:

  • The Wind Waker
  • Phantom Hourglass
  • Spirit Tracks

Legend of Zelda timeline A Link Between Worlds

Fallen Hero Timeline

Finally, if you ever got a Game Over in Ocarina of Time, you canonically kicked off the Fallen Hero Timeline. Well done.

This one’s a messier one as Nintendo seem to use this as a place to put games created before the timeline concept. It starts with A Link to the Past, which is followed by is direct sequel Link’s Awakening. After this is the duo of Oracle games, Oracle of Seasons and Oracle of Ages. However, while Nintendo officially place them this way round now, the Hyrule Historia art book originally had them flipped.

A Link Between Worlds is a direct sequel to A Link to the Past, set years later in the same world. Tri Force Heroes is confirmed to be a direct follow-up to that, so these two games logically come next. This branch then ends with the first Legend of Zelda and its direct sequel.

This is how that timeline looks:

  • A Link to the Past
  • Link’s Awakening
  • Oracle of Seasons / Oracle of Ages
  • A Link Between Worlds
  • Tri Force Heroes
  • The Legend of Zelda
  • Zelda II: The Adventure of Link

Legend of Zelda timeline Breath of the Wild

Breath of the Wild

The last time Nintendo published the official Legend of Zelda timeline was the year before Breath of the Wild released. However, series producer Eiji Aonuma has confirmed its placement. It’s set centuries after all the other games, with all those stories fading into myth.

It’s likely this was done to give the series a fresh start, moving away from the complicated split timeline. It’s been left up to player interpretation which of the timelines it follows. Some fans theorize it may somehow be a convergence point for all three.

This brings us up to date. This leaves us with Tears of the Kingdom, which is soon to be released. However, its placement on the timeline is easy. It’s a direct sequel to Breath of the Wild, so it logically sits just after it.

However, it isn’t essential to understand the full Legend of Zelda timeline to enjoy the series. You can jump into any entry without needing to understand what happened in any other game. Most of the games don’t directly reference the timeline, especially with earlier entries made without a timeline in mind. It’s just a fun and interesting way of linking all the games together.

The Legend of Zelda: Tears of the Kingdom releases for the Nintendo Switch on May 12, 2023.

The post Here’s the Full Legend of Zelda Timeline appeared first on Siliconera.

]]>
Legend of Zelda Timeline Tears of the Kingdom

The Legend of Zelda timeline is complex. It’s an attempt to connect nearly forty years of games together, many of which were designed as standalone titles. This results in branching timelines, uncertain placements and even an acknowledgement from Nintendo that much of it is open to fan interpretation. But with Tears of the Kingdom just around the corner, now is a great time to look back on the Legend of Zelda timeline so far. Where does everything fit within the timeline? How essential is it to understand the whole thing? Legend of Zelda timeline Skyward Sword It’s got a straightforward start. Skyward Sword kicks things off, with its story acting as an origin story for Hyrule itself. The Minish Cap follows this, with Four Swords as its direct follow-up as they both feature the same villain, Vaati. Then Ocarina of Time happens. Here’s how this timeline looks:
  • Skyward Sword
  • The Minish Cap
  • Four Swords
  • Ocarina of Time
Legend of Zelda timeline Ocarina of Time

Child Timeline

Ocarina of Time complicates everything. Because of the time travel shenanigans central to its story, this game splits the timeline in three. The first branch of the Legend of Zelda timeline is the Child Timeline, after Link defeats Ganon and is sent back to his childhood. Majora’s Mask is set up as the obvious sequel to this. Twilight Princess follows years later, made explicit in Ganondorf’s backstory in that game. According to Nintendo, Four Swords Adventures follows this, although it’s not entirely clear why. It's a largely standalone game. Here is this timeline:
  • Majora’s Mask
  • Twilight Princess
  • Four Swords Adventures
Legend of Zelda timeline Wind Waker

Adult Timeline

Link returning to childhood created a separate Adult Timeline. In this branch, the Hero disappeared, Ganon returned, and Hyrule was flooded. This is the most straightforward branch because The Wind Waker spells these events out in its intro. Phantom Hourglass and Spirit Tracks are its obvious sequels. And that’s the entire branch. Here's this timeline:
  • The Wind Waker
  • Phantom Hourglass
  • Spirit Tracks
Legend of Zelda timeline A Link Between Worlds

Fallen Hero Timeline

Finally, if you ever got a Game Over in Ocarina of Time, you canonically kicked off the Fallen Hero Timeline. Well done. This one’s a messier one as Nintendo seem to use this as a place to put games created before the timeline concept. It starts with A Link to the Past, which is followed by is direct sequel Link’s Awakening. After this is the duo of Oracle games, Oracle of Seasons and Oracle of Ages. However, while Nintendo officially place them this way round now, the Hyrule Historia art book originally had them flipped. A Link Between Worlds is a direct sequel to A Link to the Past, set years later in the same world. Tri Force Heroes is confirmed to be a direct follow-up to that, so these two games logically come next. This branch then ends with the first Legend of Zelda and its direct sequel. This is how that timeline looks:
  • A Link to the Past
  • Link’s Awakening
  • Oracle of Seasons / Oracle of Ages
  • A Link Between Worlds
  • Tri Force Heroes
  • The Legend of Zelda
  • Zelda II: The Adventure of Link
Legend of Zelda timeline Breath of the Wild

Breath of the Wild

The last time Nintendo published the official Legend of Zelda timeline was the year before Breath of the Wild released. However, series producer Eiji Aonuma has confirmed its placement. It’s set centuries after all the other games, with all those stories fading into myth. It’s likely this was done to give the series a fresh start, moving away from the complicated split timeline. It’s been left up to player interpretation which of the timelines it follows. Some fans theorize it may somehow be a convergence point for all three. This brings us up to date. This leaves us with Tears of the Kingdom, which is soon to be released. However, its placement on the timeline is easy. It’s a direct sequel to Breath of the Wild, so it logically sits just after it. However, it isn’t essential to understand the full Legend of Zelda timeline to enjoy the series. You can jump into any entry without needing to understand what happened in any other game. Most of the games don’t directly reference the timeline, especially with earlier entries made without a timeline in mind. It’s just a fun and interesting way of linking all the games together. The Legend of Zelda: Tears of the Kingdom releases for the Nintendo Switch on May 12, 2023.

The post Here’s the Full Legend of Zelda Timeline appeared first on Siliconera.

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Here is Why Metroid Prime Had Morph Ball Doors https://www.siliconera.com/here-is-why-metroid-prime-had-morph-ball-doors/?utm_source=rss&utm_medium=rss&utm_campaign=here-is-why-metroid-prime-had-morph-ball-doors https://www.siliconera.com/here-is-why-metroid-prime-had-morph-ball-doors/#respond Tue, 15 Nov 2022 11:00:55 +0000 https://www.siliconera.com/?p=940184 metroid prime morph ball doors

Zoid Kirsch, one of the developers of Metroid Prime, shared some behind-the-scenes information on why morph ball doors exist in the game. This is the twelfth entry in Kirsch’s stories in regards to Metroid Prime and its development. All of them honor the game's upcoming anniversary. According to Kirsch, the ball door exists to prevent the player from falling into the void. If players fell, they would have to restart the game.

On occasion in Metroid Prime, a player may move a bit too quickly through a morph ball puzzle or a boost sends them through the tunnel. When this happens, the player has traveled too fast for the game’s load. This means that if they enter the next room, the player would simply fall into the abyss.

As a solution, Kirsch manually went through the game and added little doors to tunnels between rooms. If the next room isn't ready, Samus will bump into it and the door will keep her safe, opening up only when the next room has finished loading. Technically speaking, if you play Metroid Prime at a normal pace, you should never see the doors. This is because the game does its best to finish loading up a room before Samus enters it.

Metroid Prime came out in 2002 for the Nintendo GameCube as the first of the Metroid Prime saga of games. Like other Metroid games, the protagonist is Samus Aran, a bounty hunter who battles Space Pirates. The game won multiple awards and sold around 2.8 million units worldwide. Nintendo later released an updated version for the Nintendo Wii in 2009.

Kirsch will continue to tweet about behind-the-scenes stories in regards to Metroid Prime. He announced that he would tweet out a story every day until November 18, 2022, which is the 20th anniversary of the game's initial release.

The post Here is Why Metroid Prime Had Morph Ball Doors appeared first on Siliconera.

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metroid prime morph ball doors

Zoid Kirsch, one of the developers of Metroid Prime, shared some behind-the-scenes information on why morph ball doors exist in the game. This is the twelfth entry in Kirsch’s stories in regards to Metroid Prime and its development. All of them honor the game's upcoming anniversary. According to Kirsch, the ball door exists to prevent the player from falling into the void. If players fell, they would have to restart the game. On occasion in Metroid Prime, a player may move a bit too quickly through a morph ball puzzle or a boost sends them through the tunnel. When this happens, the player has traveled too fast for the game’s load. This means that if they enter the next room, the player would simply fall into the abyss. As a solution, Kirsch manually went through the game and added little doors to tunnels between rooms. If the next room isn't ready, Samus will bump into it and the door will keep her safe, opening up only when the next room has finished loading. Technically speaking, if you play Metroid Prime at a normal pace, you should never see the doors. This is because the game does its best to finish loading up a room before Samus enters it. Metroid Prime came out in 2002 for the Nintendo GameCube as the first of the Metroid Prime saga of games. Like other Metroid games, the protagonist is Samus Aran, a bounty hunter who battles Space Pirates. The game won multiple awards and sold around 2.8 million units worldwide. Nintendo later released an updated version for the Nintendo Wii in 2009. Kirsch will continue to tweet about behind-the-scenes stories in regards to Metroid Prime. He announced that he would tweet out a story every day until November 18, 2022, which is the 20th anniversary of the game's initial release.

The post Here is Why Metroid Prime Had Morph Ball Doors appeared first on Siliconera.

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Kirby Character Encyclopedia Is Now Available Physically and Digitally https://www.siliconera.com/kirby-character-encyclopedia-is-now-available-physically-and-digitally/?utm_source=rss&utm_medium=rss&utm_campaign=kirby-character-encyclopedia-is-now-available-physically-and-digitally https://www.siliconera.com/kirby-character-encyclopedia-is-now-available-physically-and-digitally/#respond Thu, 29 Sep 2022 11:00:12 +0000 https://www.siliconera.com/?p=936437 Kirby character encyclopedia is now available

The Kirby Character Encyclopedia is now available for purchase. The book is currently only available in the Japanese language. However, people living outside Japan can also purchase and gain access to the book, which is available for 1,650 yen (approximately $11 with Japanese 10% tax included).

Amazon Japan is selling the book in physical and digital formats—the latter is readable via Kindle. It can also ship the book to countries outside Japan. The digital ebook is also available for purchase on the Japanese BookWalker store.

HAL Laboratory and Kadokawa initially revealed the encyclopedia in July 2022. The companies teased that the book contains information about over 1,000 characters that appeared across all 35 Kirby games released to date. Preview pages of the book confirm that it also includes details from the series' latest mainline entry, Kirby and the Forgotten Land.

The encyclopedia groups the enemy characters into categories like regular enemies and bosses. It also lists the Copy Abilities that Kirby can take from them.

The extensive character encyclopedia is one of the numerous celebrations that HAL Laboratory prepared for the Kirby series' 30th anniversary. The company held a music festival with a global online stream in August 2022. It also announced a Blu-ray remastered release of the 2001 anime Right Back At Ya! that will appear in Japan in Winter 2022. Good Smile Company also joins the celebration by releasing a Nendoroid figure of the eponymous protagonist.

The Kirby Character Encyclopedia is now available in physical and digital formats in the Japanese language. Kirby and the Forgotten Land came out on Nintendo Switch worldwide in late March 2022. Nintendo has sold over 4 million units of the new game as of June 2022.

The post Kirby Character Encyclopedia Is Now Available Physically and Digitally appeared first on Siliconera.

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Kirby character encyclopedia is now available

The Kirby Character Encyclopedia is now available for purchase. The book is currently only available in the Japanese language. However, people living outside Japan can also purchase and gain access to the book, which is available for 1,650 yen (approximately $11 with Japanese 10% tax included). Amazon Japan is selling the book in physical and digital formats—the latter is readable via Kindle. It can also ship the book to countries outside Japan. The digital ebook is also available for purchase on the Japanese BookWalker store. HAL Laboratory and Kadokawa initially revealed the encyclopedia in July 2022. The companies teased that the book contains information about over 1,000 characters that appeared across all 35 Kirby games released to date. Preview pages of the book confirm that it also includes details from the series' latest mainline entry, Kirby and the Forgotten Land. The encyclopedia groups the enemy characters into categories like regular enemies and bosses. It also lists the Copy Abilities that Kirby can take from them. The extensive character encyclopedia is one of the numerous celebrations that HAL Laboratory prepared for the Kirby series' 30th anniversary. The company held a music festival with a global online stream in August 2022. It also announced a Blu-ray remastered release of the 2001 anime Right Back At Ya! that will appear in Japan in Winter 2022. Good Smile Company also joins the celebration by releasing a Nendoroid figure of the eponymous protagonist. The Kirby Character Encyclopedia is now available in physical and digital formats in the Japanese language. Kirby and the Forgotten Land came out on Nintendo Switch worldwide in late March 2022. Nintendo has sold over 4 million units of the new game as of June 2022.

The post Kirby Character Encyclopedia Is Now Available Physically and Digitally appeared first on Siliconera.

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